# Grid:
[0  1  2  3  4  5 ]
[6  7  8  9  10 11]
[12 13 14 15 16 17 18]
[19 20 21 22 23 24 25]
[26 27 28 29 30 31 32]
[33 34 35 36 37 38 39]
[40 41 42]


# Order of Operations:
 When rendering, always perform the actions in this order:
 1. Flips, if set
 2. Rotation


# All Piece Placement Format:
 Assumes you're placing, in order, all pieces
 2 bits for flip, 2 bits for rotation, 6 bits for position, 8 times.
 10 * 8 = 80 bits.


# TODO(dev):
# Individual Piece Placement Format:
 3 bits for piece number (#0 - #7)
 2 bits for flip
  (first bit = horizontal flip on)
  (second bit = vertical flip on)
 2 bits for rotation
  (none, 90, 180, 270)
 6 bits for position
Description
My own program for displaying my A-Puzzle-A-Day game solutions. Eventually I might even make it playable...
Readme 68 KiB
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Makefile 1%
C 0.4%