My own program for displaying my A-Puzzle-A-Day game solutions. Eventually I might even make it playable...
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David Vereb 5abdbaae3e Added TODO 9 months ago
.gitignore Initial Commit 1 year ago
Demo.cpp Moved demo stuff into Demo.h and Demo.cpp. Added ability to place pieces from terminal, though positional data hasn't been implemented yet. 1 year ago
Demo.h Moved demo stuff into Demo.h and Demo.cpp. Added ability to place pieces from terminal, though positional data hasn't been implemented yet. 1 year ago
Makefile Moved demo stuff into Demo.h and Demo.cpp. Added ability to place pieces from terminal, though positional data hasn't been implemented yet. 1 year ago
Pieces.cpp Added ability to flip piece data. 1 year ago
Pieces.h Added ability to flip piece data. 1 year ago
README Moved demo stuff into Demo.h and Demo.cpp. Added ability to place pieces from terminal, though positional data hasn't been implemented yet. 1 year ago
TODO Added TODO 9 months ago
main.cpp BUGFIX: It was resetting the y & x positions prior to returning for the bottom row of the board. 1 year ago
solutions Added solution for 2023-04-08 1 year ago

README

# Grid:
[0 1 2 3 4 5 ]
[6 7 8 9 10 11]
[12 13 14 15 16 17 18]
[19 20 21 22 23 24 25]
[26 27 28 29 30 31 32]
[33 34 35 36 37 38 39]
[40 41 42]


# Order of Operations:
When rendering, always perform the actions in this order:
1. Flips, if set
2. Rotation


# All Piece Placement Format:
Assumes you're placing, in order, all pieces
2 bits for flip, 2 bits for rotation, 6 bits for position, 8 times.
10 * 8 = 80 bits.


# TODO(dev):
# Individual Piece Placement Format:
3 bits for piece number (#0 - #7)
2 bits for flip
(first bit = horizontal flip on)
(second bit = vertical flip on)
2 bits for rotation
(none, 90, 180, 270)
6 bits for position