Moved demo stuff into Demo.h and Demo.cpp. Added ability to place pieces from terminal, though positional data hasn't been implemented yet.
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91
Demo.cpp
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91
Demo.cpp
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#include "Demo.h"
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#include "Pieces.h"
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#include <curses.h>
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#include <set>
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#include <string>
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#include <vector>
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void DemoPieces()
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{
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std::set rotations = {
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Rotation::ROTATION_NONE,
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Rotation::ROTATION_90,
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Rotation::ROTATION_180,
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Rotation::ROTATION_270,
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};
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for(auto rotation : rotations)
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{
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clear();
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int x, y;
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// Always same distance apart:
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x = 10;
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y = 2;
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for(auto i = 0; i < 8; ++i)
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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mvaddstr(y-1, x, "Piece");
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mvaddstr(y-1, x + 6, std::to_string(i + 1).c_str());
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x += 12;
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}
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// Always same width apart:
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x = 2;
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y = 10;
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for(auto i = 0; i < 8; ++i)
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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x += PD_PieceWidth(data) * 2 + 2;
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}
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// Always same height apart, sharing first piece with same-width row:
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x = 2;
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y = 10;
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{
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auto data = pieces.at(0);
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data = RotatePieceData(data, rotation);
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y += PD_PieceHeight(data) + 1;
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}
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for(auto i = 1; i < 8; ++i) // skip first
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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y += PD_PieceHeight(data) + 1;
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}
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getch();
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}
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std::vector<Flip> flips = {
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Flip::FLIP_NONE,
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Flip::FLIP_HORIZONTAL,
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Flip::FLIP_HORIZONTAL,
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Flip::FLIP_VERTICAL,
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Flip::FLIP_VERTICAL,
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};
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std::vector<PieceData> piece_data_to_flip;
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for(size_t p = 0; p < pieces.size(); ++p)
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piece_data_to_flip.push_back(pieces.at(p));
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for(const auto &flip : flips)
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{
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clear();
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int y = 2;
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int i = 0;
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for(auto &data : piece_data_to_flip)
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{
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FlipPieceData(data, flip);
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PD_DrawPiece(data, y, 2, i++);
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y += PD_PieceHeight(data) + 2;
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}
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getch();
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}
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move(8, 2);
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}
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6
Demo.h
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6
Demo.h
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#ifndef APAD_DEMO_H
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#define APAD_DEMO_H
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void DemoPieces();
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#endif
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4
Makefile
4
Makefile
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build/apad: main.cpp Pieces.cpp Pieces.h
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build/apad: main.cpp Pieces.cpp Pieces.h Demo.cpp Demo.h
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mkdir -p build
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clang++ -g -O0 -std=c++17 -o $@ main.cpp Pieces.cpp -lncurses
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clang++ -g -O0 -std=c++17 -o $@ main.cpp Pieces.cpp Demo.cpp -lncurses
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clean:
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rm build/apad
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31
README
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31
README
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# Grid:
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[0 1 2 3 4 5 ]
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[6 7 8 9 10 11]
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[12 13 14 15 16 17 18]
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[19 20 21 22 23 24 25]
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[26 27 28 29 30 31 32]
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[33 34 35 36 37 38 39]
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[40 41 42]
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# Order of Operations:
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When rendering, always perform the actions in this order:
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1. Flips, if set
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2. Rotation
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# All Piece Placement Format:
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Assumes you're placing, in order, all pieces
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2 bits for flip, 2 bits for rotation, 6 bits for position, 8 times.
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10 * 8 = 80 bits.
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# TODO(dev):
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# Individual Piece Placement Format:
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3 bits for piece number (#0 - #7)
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2 bits for flip
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(first bit = horizontal flip on)
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(second bit = vertical flip on)
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2 bits for rotation
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(none, 90, 180, 270)
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6 bits for position
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113
main.cpp
113
main.cpp
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#include "Demo.h"
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#include "Pieces.h"
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#include <curses.h>
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@ -10,8 +11,7 @@
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static void finish(int sig);
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void init_colors();
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// DEBUG:
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void DemoPieces();
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void PlacePiece(Piece piece, const std::vector<Flip> &flips, Rotation rotation, int y, int x);
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int main(int argc, char *argv[])
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{
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@ -33,16 +33,33 @@ int main(int argc, char *argv[])
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// for each piece passed in, render it:
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{
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int x = 1;
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int y = 1;
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auto count = 0;
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for(auto input = 1; input < argc; ++input)
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{
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try {
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Piece piece = 0b111 & std::atoi(argv[input]);
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PD_DrawPiece(pieces.at(piece), y, 1);
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y += PD_PieceHeight(pieces.at(piece)) + 1;
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unsigned long input_val = std::atoi(argv[input]);
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Piece piece = 0b111 & input_val;
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Flip horizontal = (0b1000 & input_val) ? Flip::FLIP_HORIZONTAL : Flip::FLIP_NONE;
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Flip vertical = (0b10000 & input_val) ? Flip::FLIP_VERTICAL : Flip::FLIP_NONE;
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Rotation rotation = static_cast<Rotation>((0b1100000 & input_val) >> 5);
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PlacePiece(piece,
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{ horizontal, vertical },
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rotation,
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y,
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x);
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// y += PD_PieceHeight(pieces.at(piece)) + 1;
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y += 5;
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} catch(const std::exception &e) {
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mvaddstr(y, 1, "std::atoi error");
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y += 2;
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y += 3;
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}
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if(++count > 7)
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{
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count = 0;
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y = 1;
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x += 10;
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}
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}
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}
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@ -85,86 +102,14 @@ void init_colors()
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init_pair(7, COLOR_WHITE, COLOR_BLACK);
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}
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void DemoPieces()
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void PlacePiece(Piece piece, const std::vector<Flip> &flips, Rotation rotation, int y, int x)
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{
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std::set rotations = {
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Rotation::ROTATION_NONE,
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Rotation::ROTATION_90,
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Rotation::ROTATION_180,
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Rotation::ROTATION_270,
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};
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for(auto rotation : rotations)
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{
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clear();
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PieceData data = pieces.at(piece);
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int x, y;
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for(Flip flip : flips)
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FlipPieceData(data, flip);
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// Always same distance apart:
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x = 10;
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y = 2;
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for(auto i = 0; i < 8; ++i)
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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mvaddstr(y-1, x, "Piece");
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mvaddstr(y-1, x + 6, std::to_string(i + 1).c_str());
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x += 12;
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}
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data = RotatePieceData(data, rotation);
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// Always same width apart:
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x = 2;
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y = 10;
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for(auto i = 0; i < 8; ++i)
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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x += PD_PieceWidth(data) * 2 + 2;
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}
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// Always same height apart, sharing first piece with same-width row:
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x = 2;
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y = 10;
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{
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auto data = pieces.at(0);
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data = RotatePieceData(data, rotation);
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y += PD_PieceHeight(data) + 1;
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}
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for(auto i = 1; i < 8; ++i) // skip first
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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y += PD_PieceHeight(data) + 1;
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}
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getch();
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}
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std::vector<Flip> flips = {
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Flip::FLIP_NONE,
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Flip::FLIP_HORIZONTAL,
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Flip::FLIP_HORIZONTAL,
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Flip::FLIP_VERTICAL,
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Flip::FLIP_VERTICAL,
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};
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std::vector<PieceData> piece_data_to_flip;
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for(size_t p = 0; p < pieces.size(); ++p)
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piece_data_to_flip.push_back(pieces.at(p));
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for(const auto &flip : flips)
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{
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clear();
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int y = 2;
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int i = 0;
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for(auto &data : piece_data_to_flip)
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{
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FlipPieceData(data, flip);
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PD_DrawPiece(data, y, 2, i++);
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y += PD_PieceHeight(data) + 2;
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}
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getch();
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}
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move(8, 2);
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PD_DrawPiece(data, y, x, piece);
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}
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