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main
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9da2be773a |
91
Demo.cpp
Normal file
91
Demo.cpp
Normal file
@ -0,0 +1,91 @@
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#include "Demo.h"
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#include "Pieces.h"
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#include <curses.h>
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#include <set>
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#include <string>
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#include <vector>
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void DemoPieces()
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{
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std::set rotations = {
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Rotation::ROTATION_NONE,
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Rotation::ROTATION_90,
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Rotation::ROTATION_180,
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Rotation::ROTATION_270,
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};
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for(auto rotation : rotations)
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{
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clear();
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int x, y;
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// Always same distance apart:
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x = 10;
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y = 2;
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for(auto i = 0; i < 8; ++i)
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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mvaddstr(y-1, x, "Piece");
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mvaddstr(y-1, x + 6, std::to_string(i + 1).c_str());
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x += 12;
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}
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// Always same width apart:
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x = 2;
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y = 10;
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for(auto i = 0; i < 8; ++i)
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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x += PD_PieceWidth(data) * 2 + 2;
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}
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// Always same height apart, sharing first piece with same-width row:
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x = 2;
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y = 10;
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{
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auto data = pieces.at(0);
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data = RotatePieceData(data, rotation);
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y += PD_PieceHeight(data) + 1;
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}
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for(auto i = 1; i < 8; ++i) // skip first
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{
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PieceData data = pieces.at(i);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, i);
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y += PD_PieceHeight(data) + 1;
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}
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getch();
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}
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std::vector<Flip> flips = {
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Flip::FLIP_NONE,
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Flip::FLIP_HORIZONTAL,
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Flip::FLIP_HORIZONTAL,
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Flip::FLIP_VERTICAL,
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Flip::FLIP_VERTICAL,
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};
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std::vector<PieceData> piece_data_to_flip;
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for(size_t p = 0; p < pieces.size(); ++p)
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piece_data_to_flip.push_back(pieces.at(p));
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for(const auto &flip : flips)
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{
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clear();
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int y = 2;
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int i = 0;
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for(auto &data : piece_data_to_flip)
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{
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FlipPieceData(data, flip);
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PD_DrawPiece(data, y, 2, i++);
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y += PD_PieceHeight(data) + 2;
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}
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getch();
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}
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move(8, 2);
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}
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6
Demo.h
Normal file
6
Demo.h
Normal file
@ -0,0 +1,6 @@
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#ifndef APAD_DEMO_H
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#define APAD_DEMO_H
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void DemoPieces();
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#endif
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4
Makefile
4
Makefile
@ -1,6 +1,6 @@
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build/apad: main.cpp Pieces.cpp
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build/apad: main.cpp Pieces.cpp Pieces.h Demo.cpp Demo.h
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mkdir -p build
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clang++ -g -O0 -std=c++17 -o $@ $^ -lncurses
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clang++ -g -O0 -std=c++17 -o $@ main.cpp Pieces.cpp Demo.cpp -lncurses
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clean:
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rm build/apad
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149
Pieces.cpp
149
Pieces.cpp
@ -330,3 +330,152 @@ void DrawPiece(const Piece &piece, int y, int x, Rotation rotation)
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}
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}
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PieceData RotatePieceData(const PieceData &data, Rotation rotation)
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{
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PieceData rtn;
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if(!data.size())
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return rtn;
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if(!data[0].size())
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return rtn;
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// Step 1: Size it:
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switch(rotation)
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{
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default:
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case Rotation::ROTATION_NONE:
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case Rotation::ROTATION_180:
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rtn.resize(data.size());
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for(auto &row : rtn)
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row.resize(data[0].size());
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break;
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case Rotation::ROTATION_90:
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case Rotation::ROTATION_270:
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rtn.resize(data[0].size());
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for(auto &row : rtn)
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row.resize(data.size());
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break;
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};
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// Step 2: Move it:
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switch(rotation)
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{
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default:
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case Rotation::ROTATION_NONE:
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rtn = data;
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break;
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case Rotation::ROTATION_90:
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for(size_t row = 0; row < data.size(); ++row)
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{
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size_t opposite_row = data.size() - row - 1;
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for(size_t col = 0; col < data[row].size(); ++col)
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{
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size_t opposite_col = data[opposite_row].size() - col - 1;
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// NOTE(dev): x's become y's
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// NOTE(dev): y's become max x - x's
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rtn[col][opposite_row] = data[row][col];
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}
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}
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break;
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case Rotation::ROTATION_180:
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for(size_t row = 0; row < data.size(); ++row)
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{
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size_t opposite_row = data.size() - row - 1;
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for(size_t col = 0; col < data[row].size(); ++col)
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{
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size_t opposite_col = data[opposite_row].size() - col - 1;
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rtn[opposite_row][opposite_col] = data[row][col];
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}
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}
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break;
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case Rotation::ROTATION_270:
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for(size_t row = 0; row < data.size(); ++row)
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{
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size_t opposite_row = data.size() - row - 1;
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for(size_t col = 0; col < data[row].size(); ++col)
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{
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size_t opposite_col = data[opposite_row].size() - col - 1;
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// NOTE(dev): x's become max y - y's
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// NOTE(dev): y's become x's
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rtn[opposite_col][row] = data[row][col];
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}
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}
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break;
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};
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return rtn;
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}
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void FlipPieceData(PieceData &data, Flip flip)
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{
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if(!data.size())
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return;
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if(!data[0].size())
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return;
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switch(flip)
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{
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default:
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case Flip::FLIP_NONE:
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return;
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case Flip::FLIP_HORIZONTAL:
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// Go through EVERY row:
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for(size_t row = 0; row < data.size(); ++row)
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{
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// And swap the front half with the back half
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// [1][2][3][2][1]
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// ^ ^ ^ ^
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// | +-----+ | <-- second
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// | |
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// +-----------+ <-- first
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for(size_t col = 0; col < data[0].size() / 2; ++col)
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{
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// for each row, swap columns
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bool temp = data[row][col];
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data[row][col] = data[row][data[0].size() - col - 1];
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data[row][data[0].size() - col - 1] = temp;
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}
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}
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break;
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case Flip::FLIP_VERTICAL:
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// Go through EVERY col:
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for(size_t col = 0; col < data[0].size(); ++col)
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{
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// And swap the top half with the bottom half
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for(size_t row = 0; row < data.size() / 2; ++row)
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{
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// for each row, swap columns
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bool temp = data[row][col];
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data[row][col] = data[data.size() - row - 1][col];
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data[data.size() - row - 1][col] = temp;
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}
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}
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break;
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};
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}
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unsigned PD_PieceHeight(const PieceData &data)
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{
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return data.size();
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}
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unsigned PD_PieceWidth(const PieceData &data)
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{
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size_t rtn = 0;
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for(auto row : data)
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rtn = std::max(rtn, row.size());
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return rtn;
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}
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void PD_DrawPiece(const PieceData &data, int y, int x, int color)
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{
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attrset(COLOR_PAIR(static_cast<int>(color) % 8));
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for(size_t row = 0; row < data.size(); ++row)
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{
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for(size_t col = 0; col < data[row].size(); ++col)
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{
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if(data[row][col])
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mvaddstr(y + row, x + (col * 2), "[]");
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}
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}
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}
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83
Pieces.h
83
Pieces.h
@ -2,6 +2,8 @@
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#define APAD_PIECES_H
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#include <stdint.h>
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#include <unordered_map>
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#include <vector>
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enum Rotation {
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ROTATION_NONE,
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@ -9,6 +11,11 @@ enum Rotation {
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ROTATION_180,
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ROTATION_270,
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};
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enum Flip {
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FLIP_NONE,
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FLIP_HORIZONTAL,
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FLIP_VERTICAL,
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};
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#define NUM_PIECES 8
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typedef uint8_t Piece; // only need literally 8, not 8 bits, but hey.
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@ -69,6 +76,75 @@ typedef uint8_t Piece; // only need literally 8, not 8 bits, but hey.
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* [][][]
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*/
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typedef std::vector<std::vector<bool>> PieceData;
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const std::unordered_map<Piece, PieceData> pieces =
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{
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{
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PIECE_ONE,
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{
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{ true, true, true, },
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{ true, true, true, },
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}
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},
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{
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PIECE_TWO,
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{
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{ true, false, },
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{ true, true, },
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{ true, false, },
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{ true, false, },
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}
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},
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{
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PIECE_THREE,
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{
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{ false, true, },
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{ false, true, },
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{ false, true, },
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{ true, true, },
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}
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},
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{
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PIECE_FOUR,
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{
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{ true, true, },
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{ true, false, },
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{ true, true, },
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}
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},
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{
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PIECE_FIVE,
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{
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{ true, true, false, },
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{ false, true, false, },
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{ false, true, true, },
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}
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},
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{
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PIECE_SIX,
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{
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{ true, true, false, false, },
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{ false, true, true, true, },
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}
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},
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{
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PIECE_SEVEN,
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{
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{ true, true, },
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{ true, true, },
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{ true, false, },
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}
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},
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{
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PIECE_EIGHT,
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{
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{ false, false, true, },
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{ false, false, true, },
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{ true, true, true, },
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}
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},
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};
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unsigned PieceHeight(const Piece &piece,
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Rotation rotation = Rotation::ROTATION_NONE);
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unsigned PieceWidth(const Piece &piece,
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@ -76,4 +152,11 @@ unsigned PieceWidth(const Piece &piece,
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void DrawPiece(const Piece &piece, int y, int x,
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Rotation rotation = Rotation::ROTATION_NONE);
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PieceData RotatePieceData(const PieceData &data, Rotation rotation);
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void FlipPieceData(PieceData &data, Flip flip);
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unsigned PD_PieceHeight(const PieceData &data);
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unsigned PD_PieceWidth(const PieceData &data);
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void PD_DrawPiece(const PieceData &data, int y, int x, int color = 0);
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#endif
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|
31
README
Normal file
31
README
Normal file
@ -0,0 +1,31 @@
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# Grid:
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[0 1 2 3 4 5 ]
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[6 7 8 9 10 11]
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[12 13 14 15 16 17 18]
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[19 20 21 22 23 24 25]
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[26 27 28 29 30 31 32]
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[33 34 35 36 37 38 39]
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[40 41 42]
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# Order of Operations:
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When rendering, always perform the actions in this order:
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1. Flips, if set
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2. Rotation
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# All Piece Placement Format:
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Assumes you're placing, in order, all pieces
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2 bits for flip, 2 bits for rotation, 6 bits for position, 8 times.
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10 * 8 = 80 bits.
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# TODO(dev):
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# Individual Piece Placement Format:
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3 bits for piece number (#0 - #7)
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2 bits for flip
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(first bit = horizontal flip on)
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(second bit = vertical flip on)
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2 bits for rotation
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(none, 90, 180, 270)
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6 bits for position
|
7
TODO
Normal file
7
TODO
Normal file
@ -0,0 +1,7 @@
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# https://www.amazon.com/Puzzle-Day-Acrylic-Original-Challenges/dp/B0BNRSLTG5?th=1
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The acrylic version of the puzzle has colors for the pieces. Perhaps change our colors to match?
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Techincally you can reach all possible orientations & flips of a piece in just three bytes (instead of four).
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A flip horizontally & vertically is identical to a 180 degree rotation, for example.
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You can probably get away with just a horizontal flip and then 0,90,180,270 for a total of three bytes.
|
168
main.cpp
168
main.cpp
@ -1,3 +1,4 @@
|
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#include "Demo.h"
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#include "Pieces.h"
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|
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#include <curses.h>
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@ -10,8 +11,11 @@
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static void finish(int sig);
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void init_colors();
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// DEBUG:
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void DemoPieces();
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void PlacePiece(Piece piece, const std::vector<Flip> &flips, Rotation rotation, int y, int x);
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std::string PlaceName(unsigned int position);
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void GetPosition(unsigned long position, int &y, int &x);
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|
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void DrawGrid(int y = 0, int x = 0);
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int main(int argc, char *argv[])
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{
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@ -33,16 +37,36 @@ int main(int argc, char *argv[])
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|
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// for each piece passed in, render it:
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{
|
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DrawGrid();
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int x = 1;
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int y = 1;
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auto count = 0;
|
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for(auto input = 1; input < argc; ++input)
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{
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try {
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Piece piece = 0b111 & std::atoi(argv[input]);
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DrawPiece(piece, y, 1);
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y += PieceHeight(piece) + 1;
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unsigned long input_val = std::atoi(argv[input]);
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Piece piece = 0b111 & input_val;
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Flip horizontal = (0b1000 & input_val) ? Flip::FLIP_HORIZONTAL : Flip::FLIP_NONE;
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Flip vertical = (0b10000 & input_val) ? Flip::FLIP_VERTICAL : Flip::FLIP_NONE;
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Rotation rotation = static_cast<Rotation>((0b1100000 & input_val) >> 5);
|
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unsigned long position = (0b1111110000000 & input_val) >> 7;
|
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GetPosition(position, y, x);
|
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PlacePiece(piece,
|
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{ horizontal, vertical },
|
||||
rotation,
|
||||
y,
|
||||
x * 2);
|
||||
// y += PD_PieceHeight(pieces.at(piece)) + 1;
|
||||
y += 5;
|
||||
} catch(const std::exception &e) {
|
||||
mvaddstr(y, 1, "std::atoi error");
|
||||
y += 2;
|
||||
y += 3;
|
||||
}
|
||||
if(++count > 7)
|
||||
{
|
||||
count = 0;
|
||||
y = 1;
|
||||
x += 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -85,52 +109,96 @@ void init_colors()
|
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init_pair(7, COLOR_WHITE, COLOR_BLACK);
|
||||
}
|
||||
|
||||
void DemoPieces()
|
||||
void PlacePiece(Piece piece, const std::vector<Flip> &flips, Rotation rotation, int y, int x)
|
||||
{
|
||||
std::set rotations = {
|
||||
Rotation::ROTATION_NONE,
|
||||
Rotation::ROTATION_90,
|
||||
Rotation::ROTATION_180,
|
||||
Rotation::ROTATION_270,
|
||||
};
|
||||
for(auto rotation : rotations)
|
||||
{
|
||||
clear();
|
||||
PieceData data = pieces.at(piece);
|
||||
|
||||
int x, y;
|
||||
for(Flip flip : flips)
|
||||
FlipPieceData(data, flip);
|
||||
|
||||
// Always same distance apart:
|
||||
x = 10;
|
||||
y = 2;
|
||||
for(auto i = 0; i < 8; ++i)
|
||||
{
|
||||
Piece piece = static_cast<Piece>(i);
|
||||
DrawPiece(piece, y, x, rotation);
|
||||
mvaddstr(y-1, x, "Piece");
|
||||
mvaddstr(y-1, x + 6, std::to_string(i + 1).c_str());
|
||||
x += 12;
|
||||
}
|
||||
data = RotatePieceData(data, rotation);
|
||||
|
||||
// Always same width apart:
|
||||
x = 2;
|
||||
y = 10;
|
||||
for(auto i = 0; i < 8; ++i)
|
||||
{
|
||||
Piece piece = static_cast<Piece>(i);
|
||||
DrawPiece(piece, y, x, rotation);
|
||||
x += PieceWidth(piece, rotation) * 2 + 2;
|
||||
}
|
||||
// Always same height apart, sharing first piece with same-width row:
|
||||
x = 2;
|
||||
y = 10 + PieceHeight(0, rotation) + 1;
|
||||
for(auto i = 1; i < 8; ++i) // skip first
|
||||
{
|
||||
Piece piece = static_cast<Piece>(i);
|
||||
DrawPiece(piece, y, x, rotation);
|
||||
y += PieceHeight(piece, rotation) + 1;
|
||||
}
|
||||
|
||||
getch();
|
||||
}
|
||||
move(8, 2);
|
||||
PD_DrawPiece(data, y, x, piece);
|
||||
}
|
||||
|
||||
std::string PlaceName(unsigned int position)
|
||||
{
|
||||
static const std::vector<std::string> months =
|
||||
{ "JA", "FE", "MR", "AP", "MY", "JN", "JL", "AU", "SE", "OC", "NO", "DE", };
|
||||
|
||||
if(position < 12)
|
||||
return months[position];
|
||||
|
||||
auto rtn = std::to_string(position - 11);
|
||||
if(rtn.size() == 1)
|
||||
rtn = "0" + rtn;
|
||||
return rtn;
|
||||
}
|
||||
|
||||
void GetPosition(unsigned long position, int &y, int &x)
|
||||
{
|
||||
if(position < 6)
|
||||
{
|
||||
y = 0;
|
||||
x = position;
|
||||
return;
|
||||
}
|
||||
|
||||
if(position < 12)
|
||||
{
|
||||
y = 1;
|
||||
x = position - 6;
|
||||
return;
|
||||
}
|
||||
|
||||
if(position < 19)
|
||||
{
|
||||
y = 2;
|
||||
x = position - 12;
|
||||
return;
|
||||
}
|
||||
|
||||
if(position < 26)
|
||||
{
|
||||
y = 3;
|
||||
x = position - 19;
|
||||
return;
|
||||
}
|
||||
|
||||
if(position < 33)
|
||||
{
|
||||
y = 4;
|
||||
x = position - 26;
|
||||
return;
|
||||
}
|
||||
|
||||
if(position < 40)
|
||||
{
|
||||
y = 5;
|
||||
x = position - 33;
|
||||
return;
|
||||
}
|
||||
|
||||
if(position < 43)
|
||||
{
|
||||
y = 6;
|
||||
x = position - 40;
|
||||
return;
|
||||
}
|
||||
|
||||
x = y = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
void DrawGrid(int y, int x)
|
||||
{
|
||||
// DEBUG: Draw Grid
|
||||
for(auto row = 0; row < 2; ++row)
|
||||
for(auto col = 0; col < 6; ++col)
|
||||
mvaddstr(y+ row, x + col * 2, PlaceName((6 * row) + col).c_str());
|
||||
for(auto row = 2; row < 6; ++row)
|
||||
for(auto col = 0; col < 7; ++col)
|
||||
mvaddstr(y +row, x + col * 2, PlaceName(12 + (7 * (row - 2) + col)).c_str());
|
||||
for(auto col = 0; col < 3; ++col)
|
||||
mvaddstr(y + 6, x + col * 2, PlaceName(40 + col).c_str());
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user