A-Puzzle-A-Day/Demo.cpp

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#include "Demo.h"
#include "Pieces.h"
#include <curses.h>
#include <set>
#include <string>
#include <vector>
void DemoPieces()
{
std::set rotations = {
Rotation::ROTATION_NONE,
Rotation::ROTATION_90,
Rotation::ROTATION_180,
Rotation::ROTATION_270,
};
for(auto rotation : rotations)
{
clear();
int x, y;
// Always same distance apart:
x = 10;
y = 2;
for(auto i = 0; i < 8; ++i)
{
PieceData data = pieces.at(i);
data = RotatePieceData(data, rotation);
PD_DrawPiece(data, y, x, i);
mvaddstr(y-1, x, "Piece");
mvaddstr(y-1, x + 6, std::to_string(i + 1).c_str());
x += 12;
}
// Always same width apart:
x = 2;
y = 10;
for(auto i = 0; i < 8; ++i)
{
PieceData data = pieces.at(i);
data = RotatePieceData(data, rotation);
PD_DrawPiece(data, y, x, i);
x += PD_PieceWidth(data) * 2 + 2;
}
// Always same height apart, sharing first piece with same-width row:
x = 2;
y = 10;
{
auto data = pieces.at(0);
data = RotatePieceData(data, rotation);
y += PD_PieceHeight(data) + 1;
}
for(auto i = 1; i < 8; ++i) // skip first
{
PieceData data = pieces.at(i);
data = RotatePieceData(data, rotation);
PD_DrawPiece(data, y, x, i);
y += PD_PieceHeight(data) + 1;
}
getch();
}
std::vector<Flip> flips = {
Flip::FLIP_NONE,
Flip::FLIP_HORIZONTAL,
Flip::FLIP_HORIZONTAL,
Flip::FLIP_VERTICAL,
Flip::FLIP_VERTICAL,
};
std::vector<PieceData> piece_data_to_flip;
for(size_t p = 0; p < pieces.size(); ++p)
piece_data_to_flip.push_back(pieces.at(p));
for(const auto &flip : flips)
{
clear();
int y = 2;
int i = 0;
for(auto &data : piece_data_to_flip)
{
FlipPieceData(data, flip);
PD_DrawPiece(data, y, 2, i++);
y += PD_PieceHeight(data) + 2;
}
getch();
}
move(8, 2);
}