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temp
...
cea8d4ea03
7
Makefile
7
Makefile
@ -1,5 +1,4 @@
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a.out: *.cpp *.h camera/*.cpp camera/*.h
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clang++ -std=c++14 -g -o a.out main.cpp \
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a.out: *.cpp
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clang++ -std=c++17 -g -o a.out main.cpp \
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camera/Camera.cpp Track.cpp Xml.cpp \
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-lGL -lGLU -lglut -lstdc++fs \
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#-fsanitize=address -fno-omit-frame-pointer
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-lGL -lGLU -lglut -lstdc++fs
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21
Track.cpp
21
Track.cpp
@ -155,16 +155,6 @@ void draw(const Track &track)
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// Draw bike path
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glBegin(GL_LINE_STRIP);
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srand((long long)(&track));
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float r = rand() % 200 + 50;
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float g = rand() % 200 + 50;
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float b = rand() % 200 + 50;
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r /= 255.0;
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g /= 255.0;
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b /= 255.0;
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glColor3d(r, g, b);
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for(auto p : track.points)
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{
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// auto val = (50 + (p.ele * 10)) / 180.0;
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@ -176,11 +166,12 @@ void draw(const Track &track)
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// glColor3d(val, val, val);
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//glColor3d(200, 200, 200);
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glVertex3f(p.lat,
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p.ele,
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p.lon);
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glColor3d(200, 200, 200);
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glVertex3f(p.lat, p.ele, p.lon);
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}
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glEnd();
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// usleep(100000);
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glutPostRedisplay();
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}
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@ -1,141 +0,0 @@
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#include <stdio.h>
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#include <math.h>
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#include <GL/glut.h>
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#include "Camera.h"
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void Camera::Init()
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{
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m_yaw = 0.0;
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m_pitch = 0.0;
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target = Target::FORWARD;
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t_x = t_y = t_z = 0.0f;
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SetPos(0, 20, 0);
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}
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void Camera::Refresh()
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{
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// Camera parameter according to Riegl's co-ordinate system
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// x/z for flat, y for height
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m_lx = cos(m_yaw) * cos(m_pitch);
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m_ly = sin(m_yaw) * cos(m_pitch);
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m_lz = sin(m_pitch);
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m_strafe_lx = cos(m_yaw - M_PI_2);
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m_strafe_ly = sin(m_yaw - M_PI_2);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if(target == Target::FORWARD)
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gluLookAt(m_x, m_y, m_z, // eye at
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m_x + m_lx, m_y + m_ly, m_z + m_lz, // look at
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0.0,1.0,0.0); // up
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else
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gluLookAt(m_x, m_y, m_z, // eye at
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2.0f, 0.0f, -4.0f, // look at
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0.0f, 1.0f, 0.0f); // up
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// printf("Camera: %f %f %f Direction vector: %f %f %f\n", m_x, m_y, m_z, m_lx, m_ly, m_lz);
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}
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void Camera::SetPos(float x, float y, float z)
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{
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m_x = x;
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m_y = y;
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m_z = z;
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// Refresh();
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}
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void Camera::GetPos(float &x, float &y, float &z)
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{
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x = m_x;
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y = m_y;
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z = m_z;
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}
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void Camera::GetDirectionVector(float &x, float &y, float &z)
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{
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x = m_lx;
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y = m_ly;
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z = m_lz;
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}
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void Camera::SetTarget(Target t, float x, float y, float z)
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{
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target = t;
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if(target == Target::POINT)
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{
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t_x = x;
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t_y = y;
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t_z = z;
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}
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// Refresh();
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}
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void Camera::Move(float incr)
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{
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float lx = cos(m_yaw)*cos(m_pitch);
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float ly = sin(m_yaw)*cos(m_pitch);
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float lz = sin(m_pitch);
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m_x = m_x + incr*lx;
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m_y = m_y + incr*ly;
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m_z = m_z + incr*lz;
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// Refresh();
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}
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void Camera::Strafe(float incr)
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{
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m_x = m_x + incr*m_strafe_lx;
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m_y = m_y + incr*m_strafe_ly;
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// Refresh();
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}
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void Camera::Fly(float incr)
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{
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m_y = m_y + incr;
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// Refresh();
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}
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void Camera::RotateYaw(float angle)
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{
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m_yaw += angle;
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// Refresh();
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}
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void Camera::RotatePitch(float angle)
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{
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const float limit = 89.0 * M_PI / 180.0;
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m_pitch += angle;
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if(m_pitch < -limit)
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m_pitch = -limit;
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if(m_pitch > limit)
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m_pitch = limit;
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// Refresh();
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}
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void Camera::SetYaw(float angle)
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{
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m_yaw = angle;
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// Refresh();
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}
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void Camera::SetPitch(float angle)
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{
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m_pitch = angle;
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// Refresh();
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}
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@ -1,47 +0,0 @@
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#ifndef __CAMERA_H__
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#define __CAMERA_H__
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/*
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Generic camera class by Nghia Ho
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*/
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class Camera
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{
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public:
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Camera() { Init(); }
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~Camera(){}
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enum class Target {
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FORWARD,
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POINT,
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};
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void Init();
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void Refresh();
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void SetPos(float x, float y, float z);
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void GetPos(float &x, float &y, float &z);
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void GetDirectionVector(float &x, float &y, float &z);
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void SetYaw(float angle);
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void SetPitch(float angle);
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// NOTE(dev): x,y,z is only set if target is POINT
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void SetTarget(Target target, float x = 0.0f, float y = 0.0f, float z = 0.0f);
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// Navigation
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void Move(float incr);
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void Strafe(float incr);
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void Fly(float incr);
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void RotateYaw(float angle);
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void RotatePitch(float angle);
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private:
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float m_x, m_y, m_z; // Position
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float m_lx, m_ly, m_lz; // Direction vector of where we are looking at
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float m_yaw, m_pitch; // Various rotation angles
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float m_strafe_lx, m_strafe_ly; // Always 90 degree to direction vector
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float t_x, t_y, t_z; // when in TARGET mode, look at this x,y,z coordinate
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Target target;
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};
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#endif
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138
main.cpp
138
main.cpp
@ -9,7 +9,7 @@
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#include <syslog.h>
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#include <cstdlib>
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#include <iostream>
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#include <cmath> // fmod
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#include <math.h> // fmod
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#include <unistd.h>
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#include <vector>
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@ -18,33 +18,6 @@ GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */
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Camera camera;
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void (*passiveMouseFunc)(int x, int y) = [](int x, int y)
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{
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static int last_x = x;
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static int last_y = y;
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const int diff_x = x - last_x;
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const int diff_y = y - last_y;
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last_x = x;
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last_y = y;
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const int distance = 5;
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static float angle_horizontal = 0.0;
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static float angle_vertical = 0.0;
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angle_horizontal += diff_x / 100.0f;
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angle_vertical += diff_y / 100.0f;
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angle_horizontal = fmod(angle_horizontal, 6.283185);
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angle_vertical = fmod(angle_vertical, 6.283185);
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float new_x = cos(angle_horizontal);
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float new_y = sin(angle_vertical);
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float new_z = sin(angle_horizontal);
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camera.SetPos(distance * new_x,
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distance * 12.5 * new_y,
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distance * new_z);
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};
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// TODO(dev):
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// As per https://www.opengl.org/resources/libraries/glut/spec3/node11.html
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// "Therefore, GLUT programs should not assume the window was created at the specified size or position.
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@ -89,40 +62,25 @@ void display()
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glLineWidth(1.0f);
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camera.SetTarget(Camera::Target::POINT); // center
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//camera.RotateYaw(0.01);
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// static int a = 0;
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// if(a < 400)
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// {
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// camera.RotatePitch(0.03f);
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// camera.RotateYaw(0.01f);
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// camera.Move(-0.1f);
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// if(++a == 200)
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// camera.SetTarget(Camera::Target::POINT); // center
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// }
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// else if(a++ == 400) // ONCE
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// {
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// static float angle = 0;
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// const int distance = 5;
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// angle += 0.001f;
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// angle = fmod(angle, 360.0);
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static double asdf = -10.0;
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asdf += 0.02;
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if(asdf > 15.0)
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asdf = -15.0;
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// gluLookAt(-15.0, 30.0, -asdf, /* eye is at */
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// 0.0, 5.0, 0.0, /* center is at */
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// 0.0, 1.0, 0.0); /* up is in positive Y direction */
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gluLookAt(-20.0, 20.0, 8.0, /* eye is at */
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-5.0, 2.5, 0.0, /* center is at */
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0.0, 1.0, 0.0); /* up is in positive Y direction */
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// float new_x = cos(angle);
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// float new_z = sin(angle);
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// camera.SetPos(distance * new_x + 2,
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// distance * 12.5,
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// distance * new_z - 4);
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// }
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camera.Refresh();
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// draw_origin();
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draw_origin();
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// DRAW TRACKS:
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for(auto track : track_groups[random_group].second)
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draw(*track);
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glutPostRedisplay();
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glutSwapBuffers();
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}
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@ -141,18 +99,13 @@ void init()
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/* Setup the view of the cube. */
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glMatrixMode(GL_PROJECTION);
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gluPerspective( /* field of view in degree */ 90.0,
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gluPerspective( /* field of view in degree */ 70.0,
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/* aspect ratio */ 1.0,
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/* Z near */ 1.0, /* Z far */ 1000.0);
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glMatrixMode(GL_MODELVIEW);
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gluLookAt(-10.0, 25.0, -10.0, /* eye is at */
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0.0, 0.0, 0.0, /* center is at */
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0.0, 1.0, 0.0); /* up is in positive Y direction */
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camera.SetTarget(Camera::Target::POINT); // center
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// handle mouse input
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glutPassiveMotionFunc(passiveMouseFunc);
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}
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int main(int argc, char *argv[])
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@ -185,7 +138,7 @@ int main(int argc, char *argv[])
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// First, put all the tracks in their own group
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// Second, keep checking to see if any groups overlap until there are no changes
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// std::vector<std::pair<Track, std::vector<const Track*>>> track_groups;
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for(auto &track : tracks)
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for(const auto &track : tracks)
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{
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// Build a header-only copy of each track
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Track header;
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@ -224,26 +177,18 @@ int main(int argc, char *argv[])
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if(lat_overlap && lon_overlap)
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{
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no_changes = false;
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track_groups[i].first.min.lat = fmin(track_groups[i].first.min.lat,
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track_groups[j].first.min.lat);
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track_groups[i].first.min.lon = fmin(track_groups[i].first.min.lon,
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track_groups[j].first.min.lon);
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track_groups[i].first.min.ele = fmin(track_groups[i].first.min.ele,
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track_groups[j].first.min.ele);
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track_groups[i].first.max.lat = fmax(track_groups[i].first.max.lat,
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track_groups[j].first.max.lat);
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track_groups[i].first.max.lon = fmax(track_groups[i].first.max.lon,
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track_groups[j].first.max.lon);
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track_groups[i].first.max.ele = fmax(track_groups[i].first.max.ele,
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track_groups[j].first.max.ele);
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// std::cout << "first.min.lat: " << track_groups[i].first.min.lat << ", "
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// << "first.min.lon: " << track_groups[i].first.min.lon << ", "
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// << "first.min.lon: " << track_groups[i].first.min.ele << ", "
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// << "first.min.lon: " << track_groups[i].first.max.lat << ", "
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// << "first.min.lon: " << track_groups[i].first.max.lon << ", "
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// << "first.min.lon: " << track_groups[i].first.max.ele << ", "
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// << std::endl;
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track_groups[i].first.min.lat = std::fmin(track_groups[i].first.min.lat,
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track_groups[j].first.min.lat);
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track_groups[i].first.min.lon = std::fmin(track_groups[i].first.min.lon,
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track_groups[j].first.min.lon);
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track_groups[i].first.min.ele = std::fmin(track_groups[i].first.min.ele,
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track_groups[j].first.min.ele);
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track_groups[i].first.max.lat = std::fmax(track_groups[i].first.max.lat,
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track_groups[j].first.max.lat);
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track_groups[i].first.max.lon = std::fmax(track_groups[i].first.max.lon,
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track_groups[j].first.max.lon);
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track_groups[i].first.max.ele = std::fmax(track_groups[i].first.max.ele,
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track_groups[j].first.max.ele);
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// Add tracks vector to make one big one
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track_groups[i].second.insert(track_groups[i].second.end(),
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@ -271,17 +216,16 @@ int main(int argc, char *argv[])
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<< " " << track_group.first.min.lat
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<< "-" << track_group.first.max.lat << std::endl;
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std::cout << " lon"
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<< " " << track_group.first.min.lon
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<< "-" << track_group.first.max.lon << std::endl;
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<< " " << track_group.first.min.lat
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<< "-" << track_group.first.max.lat << std::endl;
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std::cout << " ele"
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<< " " << track_group.first.min.ele
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<< "-" << track_group.first.max.ele << std::endl;
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<< " " << track_group.first.min.lat
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<< "-" << track_group.first.max.lat << std::endl;
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}
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std::cout << std::endl;
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random_group = 0;
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float min_lat, max_lat, min_lon, max_lon, min_ele, max_ele;
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first = true; // reset!
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for(auto &track : track_groups[random_group].second)
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{
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for(auto &p : track->points)
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@ -315,31 +259,29 @@ int main(int argc, char *argv[])
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<< "min_ele: " << min_ele << " max_ele: " << max_ele << std::endl;
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auto lat_diff = min_lat + ((max_lat - min_lat) / 2.0);
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auto lon_diff = min_lon + ((max_lon - min_lon) / 2.0);
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// auto ele_diff = min_ele;
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std::cout << "lat_diff: " << lat_diff << ", "
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<< "lon_diff: " << lon_diff << ", "
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// << "ele_diff: " << ele_diff << ", "
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<< std::endl;
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// for(Track &track : track_groups[random_group].second)
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// {
|
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auto ele_diff = min_ele;
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for(auto &track : track_groups[random_group].second)
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{
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for(auto &track : tracks)
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{
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track.max.lat -= lat_diff;
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track.max.lon -= lon_diff;
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track.max.ele -= ele_diff;
|
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track.min.lat -= lat_diff;
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track.min.lon -= lon_diff;
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track.min.ele -= ele_diff;
|
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for(auto &p : track.points)
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{
|
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p.lat -= lat_diff;
|
||||
p.lon -= lon_diff;
|
||||
p.ele -= ele_diff;
|
||||
|
||||
p.lat *= 500;
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||||
p.lon *= 500;
|
||||
// p.ele *= 0.001;
|
||||
p.ele *= 0.01;
|
||||
p.ele *= 0;
|
||||
}
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_ALPHA | GLUT_MULTISAMPLE);
|
||||
glutInit(&argc, argv);
|
||||
@ -352,8 +294,8 @@ int main(int argc, char *argv[])
|
||||
|
||||
init();
|
||||
camera.Init();
|
||||
// camera.Strafe(-15);
|
||||
// camera.RotatePitch(-89 * M_PI / 180.0);
|
||||
camera.Fly(50);
|
||||
camera.RotatePitch(-89 * M_PI / 180.0);
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
|
Loading…
Reference in New Issue
Block a user