Adjustments to follow mouse.
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e5af7a1f30
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94a7264386
5
Makefile
5
Makefile
@ -1,4 +1,5 @@
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a.out: *.cpp *.h camera/*.cpp camera/*.h
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clang++ -std=c++17 -g -o a.out main.cpp \
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clang++ -std=c++14 -g -o a.out main.cpp \
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camera/Camera.cpp Track.cpp Xml.cpp \
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-lGL -lGLU -lglut -lstdc++fs
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-lGL -lGLU -lglut -lstdc++fs \
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#-fsanitize=address -fno-omit-frame-pointer
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14
Track.cpp
14
Track.cpp
@ -155,6 +155,16 @@ void draw(const Track &track)
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// Draw bike path
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glBegin(GL_LINE_STRIP);
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srand((long long)(&track));
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float r = rand() % 200 + 50;
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float g = rand() % 200 + 50;
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float b = rand() % 200 + 50;
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r /= 255.0;
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g /= 255.0;
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b /= 255.0;
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glColor3d(r, g, b);
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for(auto p : track.points)
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{
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// auto val = (50 + (p.ele * 10)) / 180.0;
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@ -166,11 +176,11 @@ void draw(const Track &track)
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// glColor3d(val, val, val);
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glColor3d(200, 200, 200);
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//glColor3d(200, 200, 200);
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glVertex3f(p.lat,
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p.ele,
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p.lon);
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}
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glEnd();
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glutPostRedisplay();
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}
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@ -33,7 +33,7 @@ void Camera::Refresh()
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0.0,1.0,0.0); // up
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else
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gluLookAt(m_x, m_y, m_z, // eye at
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0.0f, 0.0f, 0.0f, // look at
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2.0f, 0.0f, -4.0f, // look at
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0.0f, 1.0f, 0.0f); // up
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// printf("Camera: %f %f %f Direction vector: %f %f %f\n", m_x, m_y, m_z, m_lx, m_ly, m_lz);
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@ -45,7 +45,7 @@ void Camera::SetPos(float x, float y, float z)
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m_y = y;
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m_z = z;
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Refresh();
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// Refresh();
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}
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void Camera::GetPos(float &x, float &y, float &z)
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@ -73,7 +73,7 @@ void Camera::SetTarget(Target t, float x, float y, float z)
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t_z = z;
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}
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Refresh();
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// Refresh();
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}
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void Camera::Move(float incr)
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@ -86,7 +86,7 @@ void Camera::Move(float incr)
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m_y = m_y + incr*ly;
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m_z = m_z + incr*lz;
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Refresh();
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// Refresh();
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}
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void Camera::Strafe(float incr)
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@ -94,21 +94,21 @@ void Camera::Strafe(float incr)
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m_x = m_x + incr*m_strafe_lx;
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m_y = m_y + incr*m_strafe_ly;
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Refresh();
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// Refresh();
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}
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void Camera::Fly(float incr)
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{
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m_y = m_y + incr;
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Refresh();
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// Refresh();
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}
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void Camera::RotateYaw(float angle)
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{
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m_yaw += angle;
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Refresh();
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// Refresh();
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}
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void Camera::RotatePitch(float angle)
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@ -123,19 +123,19 @@ void Camera::RotatePitch(float angle)
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if(m_pitch > limit)
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m_pitch = limit;
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Refresh();
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// Refresh();
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}
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void Camera::SetYaw(float angle)
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{
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m_yaw = angle;
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Refresh();
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// Refresh();
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}
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void Camera::SetPitch(float angle)
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{
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m_pitch = angle;
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Refresh();
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// Refresh();
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}
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@ -2,7 +2,7 @@
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#define __CAMERA_H__
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/*
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Generic camera class by Nghia Ho
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Generic camera class by Nghia Ho
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*/
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class Camera
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@ -19,8 +19,8 @@ public:
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void Init();
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void Refresh();
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void SetPos(float x, float y, float z);
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void GetPos(float &x, float &y, float &z);
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void GetDirectionVector(float &x, float &y, float &z);
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void GetPos(float &x, float &y, float &z);
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void GetDirectionVector(float &x, float &y, float &z);
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void SetYaw(float angle);
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void SetPitch(float angle);
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116
main.cpp
116
main.cpp
@ -18,6 +18,33 @@ GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */
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Camera camera;
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void (*passiveMouseFunc)(int x, int y) = [](int x, int y)
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{
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static int last_x = x;
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static int last_y = y;
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const int diff_x = x - last_x;
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const int diff_y = y - last_y;
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last_x = x;
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last_y = y;
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const int distance = 5;
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static float angle_horizontal = 0.0;
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static float angle_vertical = 0.0;
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angle_horizontal += diff_x / 100.0f;
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angle_vertical += diff_y / 100.0f;
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angle_horizontal = fmod(angle_horizontal, 6.283185);
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angle_vertical = fmod(angle_vertical, 6.283185);
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float new_x = cos(angle_horizontal);
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float new_y = sin(angle_vertical);
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float new_z = sin(angle_horizontal);
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camera.SetPos(distance * new_x,
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distance * 12.5 * new_y,
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distance * new_z);
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};
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// TODO(dev):
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// As per https://www.opengl.org/resources/libraries/glut/spec3/node11.html
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// "Therefore, GLUT programs should not assume the window was created at the specified size or position.
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@ -62,45 +89,40 @@ void display()
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glLineWidth(1.0f);
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camera.SetTarget(Camera::Target::POINT); // center
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//camera.RotateYaw(0.01);
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static double asdf = -10.0;
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asdf += 0.02;
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if(asdf > 15.0)
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asdf = -15.0;
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// gluLookAt(-15.0, 30.0, -asdf, /* eye is at */
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// 0.0, 5.0, 0.0, /* center is at */
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// 0.0, 1.0, 0.0); /* up is in positive Y direction */
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// static int a = 0;
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// if(a < 400)
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// {
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// camera.RotatePitch(0.03f);
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// camera.RotateYaw(0.01f);
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// camera.Move(-0.1f);
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// if(++a == 200)
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// camera.SetTarget(Camera::Target::POINT); // center
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// }
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// else if(a++ == 400) // ONCE
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// {
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// static float angle = 0;
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// const int distance = 5;
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// angle += 0.001f;
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// angle = fmod(angle, 360.0);
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static int a = 0;
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if(a < 400)
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{
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camera.RotatePitch(0.03f);
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camera.RotateYaw(0.01f);
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camera.Move(-0.1f);
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if(++a == 200)
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camera.SetTarget(Camera::Target::POINT); // center
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}
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else
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{
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static float angle = 0;
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const int distance = 50;
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angle += 0.01f;
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angle = fmod(angle, 360.0);
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// float new_x = cos(angle);
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// float new_z = sin(angle);
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// camera.SetPos(distance * new_x + 2,
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// distance * 12.5,
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// distance * new_z - 4);
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// }
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camera.Refresh();
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float new_x = cos(angle);
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float new_z = sin(angle);
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camera.SetPos(distance * new_x,
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distance,
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distance * new_z);
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}
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draw_origin();
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// draw_origin();
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// DRAW TRACKS:
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for(auto track : track_groups[random_group].second)
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draw(*track);
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glutPostRedisplay();
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glutSwapBuffers();
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}
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@ -119,13 +141,18 @@ void init()
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/* Setup the view of the cube. */
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glMatrixMode(GL_PROJECTION);
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gluPerspective( /* field of view in degree */ 70.0,
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gluPerspective( /* field of view in degree */ 90.0,
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/* aspect ratio */ 1.0,
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/* Z near */ 1.0, /* Z far */ 1000.0);
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glMatrixMode(GL_MODELVIEW);
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gluLookAt(-10.0, 25.0, -10.0, /* eye is at */
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0.0, 0.0, 0.0, /* center is at */
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0.0, 1.0, 0.0); /* up is in positive Y direction */
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camera.SetTarget(Camera::Target::POINT); // center
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// handle mouse input
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glutPassiveMotionFunc(passiveMouseFunc);
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}
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int main(int argc, char *argv[])
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@ -197,18 +224,18 @@ int main(int argc, char *argv[])
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if(lat_overlap && lon_overlap)
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{
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no_changes = false;
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track_groups[i].first.min.lat = std::fmin(track_groups[i].first.min.lat,
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track_groups[j].first.min.lat);
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track_groups[i].first.min.lon = std::fmin(track_groups[i].first.min.lon,
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track_groups[j].first.min.lon);
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track_groups[i].first.min.ele = std::fmin(track_groups[i].first.min.ele,
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track_groups[j].first.min.ele);
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track_groups[i].first.max.lat = std::fmax(track_groups[i].first.max.lat,
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track_groups[j].first.max.lat);
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track_groups[i].first.max.lon = std::fmax(track_groups[i].first.max.lon,
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track_groups[j].first.max.lon);
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track_groups[i].first.max.ele = std::fmax(track_groups[i].first.max.ele,
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track_groups[j].first.max.ele);
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track_groups[i].first.min.lat = fmin(track_groups[i].first.min.lat,
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track_groups[j].first.min.lat);
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track_groups[i].first.min.lon = fmin(track_groups[i].first.min.lon,
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track_groups[j].first.min.lon);
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track_groups[i].first.min.ele = fmin(track_groups[i].first.min.ele,
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track_groups[j].first.min.ele);
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track_groups[i].first.max.lat = fmax(track_groups[i].first.max.lat,
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track_groups[j].first.max.lat);
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track_groups[i].first.max.lon = fmax(track_groups[i].first.max.lon,
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track_groups[j].first.max.lon);
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track_groups[i].first.max.ele = fmax(track_groups[i].first.max.ele,
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track_groups[j].first.max.ele);
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// std::cout << "first.min.lat: " << track_groups[i].first.min.lat << ", "
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// << "first.min.lon: " << track_groups[i].first.min.lon << ", "
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@ -308,7 +335,8 @@ int main(int argc, char *argv[])
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p.lat *= 500;
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p.lon *= 500;
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p.ele *= 0.1;
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// p.ele *= 0.001;
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p.ele *= 0.01;
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}
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}
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// }
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