Added a few comments.

This commit is contained in:
David Vereb 2017-05-24 16:18:14 -04:00
parent 753992901e
commit d54afe212e

4
Ball.h
View File

@ -16,11 +16,15 @@ public:
{
// NOTE(dev): move around by 100 to show that the number is different each time,
// but keep the instance number to show you're on the same one.
// NOTE(dev): THIS IS THE CODE that proves that the graphics object does not
// call on the physics system to determind its location.
return instance_num + ((rand() % 10) * 100);
}
static void SetX(int &x, void *instance)
{
Ball *ball = static_cast<Ball*>(instance);
// NOTE(dev): This could easily be physics_system->GetX(this->physics_lookup_id)
// and GraphicsObject would never have to know about it.
x = ball->GetXFromPhysicsSimulation();
return;
}