Added a few comments.
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4
Ball.h
4
Ball.h
@ -16,11 +16,15 @@ public:
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{
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// NOTE(dev): move around by 100 to show that the number is different each time,
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// but keep the instance number to show you're on the same one.
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// NOTE(dev): THIS IS THE CODE that proves that the graphics object does not
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// call on the physics system to determind its location.
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return instance_num + ((rand() % 10) * 100);
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}
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static void SetX(int &x, void *instance)
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{
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Ball *ball = static_cast<Ball*>(instance);
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// NOTE(dev): This could easily be physics_system->GetX(this->physics_lookup_id)
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// and GraphicsObject would never have to know about it.
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x = ball->GetXFromPhysicsSimulation();
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return;
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}
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