157 lines
2.2 KiB
C++
157 lines
2.2 KiB
C++
#ifndef APAD_PIECES_H
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#define APAD_PIECES_H
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#include <stdint.h>
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#include <unordered_map>
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#include <vector>
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enum Rotation {
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ROTATION_NONE,
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ROTATION_90,
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ROTATION_180,
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ROTATION_270,
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};
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#define NUM_PIECES 8
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typedef uint8_t Piece; // only need literally 8, not 8 bits, but hey.
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#define PIECE_ONE 0x0
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/*
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* [][][]
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* [][][]
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*/
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#define PIECE_TWO 0x1
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/*
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* []
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* [][]
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* []
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* []
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*/
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#define PIECE_THREE 0x2
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/*
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* []
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* []
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* []
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* [][]
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*/
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#define PIECE_FOUR 0x3
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/*
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* [][]
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* []
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* [][]
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*/
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#define PIECE_FIVE 0x4
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/*
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* [][]
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* []
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* [][]
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*/
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#define PIECE_SIX 0x5
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/*
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* [][]
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* [][][]
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*/
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#define PIECE_SEVEN 0x6
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/*
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* [][]
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* [][]
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* []
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*/
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#define PIECE_EIGHT 0x7
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/*
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* []
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* []
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* [][][]
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*/
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typedef std::vector<std::vector<bool>> PieceData;
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const std::unordered_map<Piece, PieceData> pieces =
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{
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{
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PIECE_ONE,
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{
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{ true, true, true, },
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{ true, true, true, },
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}
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},
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{
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PIECE_TWO,
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{
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{ true, false, },
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{ true, true, },
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{ true, false, },
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{ true, false, },
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}
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},
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{
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PIECE_THREE,
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{
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{ false, true, },
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{ false, true, },
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{ false, true, },
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{ true, true, },
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}
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},
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{
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PIECE_FOUR,
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{
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{ true, true, },
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{ true, false, },
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{ true, true, },
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}
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},
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{
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PIECE_FIVE,
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{
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{ true, true, false, },
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{ false, true, false, },
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{ false, true, true, },
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}
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},
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{
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PIECE_SIX,
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{
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{ true, true, false, false, },
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{ false, true, true, true, },
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}
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},
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{
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PIECE_SEVEN,
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{
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{ true, true, },
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{ true, true, },
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{ true, false, },
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}
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},
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{
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PIECE_EIGHT,
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{
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{ false, false, true, },
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{ false, false, true, },
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{ true, true, true, },
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}
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},
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};
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unsigned PieceHeight(const Piece &piece,
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Rotation rotation = Rotation::ROTATION_NONE);
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unsigned PieceWidth(const Piece &piece,
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Rotation rotation = Rotation::ROTATION_NONE);
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void DrawPiece(const Piece &piece, int y, int x,
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Rotation rotation = Rotation::ROTATION_NONE);
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PieceData RotatePieceData(const PieceData &data, Rotation rotation);
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unsigned PD_PieceHeight(const PieceData &data);
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unsigned PD_PieceWidth(const PieceData &data);
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void PD_DrawPiece(const PieceData &data, int y, int x, int color = 0);
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#endif
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