416 lines
7.9 KiB
C++
416 lines
7.9 KiB
C++
#include "Pieces.h"
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#include <curses.h>
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#include <stdlib.h> // exit()
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unsigned PieceHeight(const Piece &piece, Rotation rotation)
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{
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switch(piece)
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{
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case PIECE_ONE:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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return 2;
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case ROTATION_90:
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case ROTATION_270:
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return 3;
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};
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break;
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case PIECE_TWO:
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case PIECE_THREE:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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return 4;
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case ROTATION_90:
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case ROTATION_270:
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return 2;
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};
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break;
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case PIECE_FOUR:
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case PIECE_SEVEN:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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return 3;
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case ROTATION_90:
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case ROTATION_270:
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return 2;
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};
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break;
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case PIECE_FIVE:
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case PIECE_EIGHT:
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return 3;
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break;
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case PIECE_SIX:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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return 2;
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case ROTATION_90:
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case ROTATION_270:
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return 4;
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};
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break;
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}
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std::exit(-1);
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}
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unsigned PieceWidth(const Piece &piece, Rotation rotation)
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{
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switch(piece)
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{
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case PIECE_ONE:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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return 3;
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case ROTATION_90:
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case ROTATION_270:
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return 2;
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};
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break;
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case PIECE_TWO:
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case PIECE_THREE:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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return 2;
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case ROTATION_90:
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case ROTATION_270:
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return 4;
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};
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break;
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case PIECE_FOUR:
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case PIECE_SEVEN:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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return 2;
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case ROTATION_90:
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case ROTATION_270:
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return 3;
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};
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break;
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case PIECE_FIVE:
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case PIECE_EIGHT:
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return 3;
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break;
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case PIECE_SIX:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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return 4;
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case ROTATION_90:
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case ROTATION_270:
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return 2;
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};
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break;
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}
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std::exit(-1);
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}
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void DrawPiece(const Piece &piece, int y, int x, Rotation rotation)
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{
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attrset(COLOR_PAIR(static_cast<int>(piece) % 8));
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switch(piece)
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{
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case PIECE_ONE:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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mvaddstr(y, x, "[][][]");
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mvaddstr(y + 1, x, "[][][]");
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break;
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case ROTATION_90:
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case ROTATION_270:
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mvaddstr(y, x, "[][]");
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mvaddstr(y + 1, x, "[][]");
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mvaddstr(y + 2, x, "[][]");
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break;
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};
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break;
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case PIECE_TWO:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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mvaddstr(y, x, "[]");
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mvaddstr(y + 1, x, "[][]");
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mvaddstr(y + 2, x, "[]");
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mvaddstr(y + 3, x, "[]");
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break;
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case ROTATION_90:
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mvaddstr(y, x, "[][][][]");
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mvaddstr(y + 1, x + 4, "[]");
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break;
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case ROTATION_180:
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mvaddstr(y, x + 2, "[]");
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mvaddstr(y + 1, x + 2, "[]");
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mvaddstr(y + 2, x, "[][]");
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mvaddstr(y + 3, x + 2, "[]");
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break;
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case ROTATION_270:
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mvaddstr(y, x + 2, "[]");
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mvaddstr(y + 1, x, "[][][][]");
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break;
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};
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break;
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case PIECE_THREE:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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mvaddstr(y, x + 2, "[]");
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mvaddstr(y + 1, x + 2, "[]");
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mvaddstr(y + 2, x + 2, "[]");
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mvaddstr(y + 3, x, "[][]");
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break;
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case ROTATION_90:
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mvaddstr(y, x, "[]");
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mvaddstr(y + 1, x, "[][][][]");
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break;
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case ROTATION_180:
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mvaddstr(y, x, "[][]");
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mvaddstr(y + 1, x, "[]");
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mvaddstr(y + 2, x, "[]");
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mvaddstr(y + 3, x, "[]");
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break;
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case ROTATION_270:
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mvaddstr(y, x, "[][][][]");
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mvaddstr(y + 1, x + 6, "[]");
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break;
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};
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break;
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case PIECE_FOUR:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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mvaddstr(y, x, "[][]");
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mvaddstr(y + 1, x, "[]");
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mvaddstr(y + 2, x, "[][]");
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break;
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case ROTATION_90:
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mvaddstr(y, x, "[][][]");
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mvaddstr(y + 1, x, "[]");
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mvaddstr(y + 1, x + 4, "[]"); // same line as above
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break;
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case ROTATION_180:
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mvaddstr(y, x, "[][]");
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mvaddstr(y + 1, x + 2, "[]");
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mvaddstr(y + 2, x, "[][]");
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break;
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case ROTATION_270:
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mvaddstr(y, x, "[]");
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mvaddstr(y, x + 4, "[]"); // same line as above
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mvaddstr(y + 1, x, "[][][]");
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break;
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};
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break;
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case PIECE_FIVE:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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case ROTATION_180:
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mvaddstr(y, x, "[][]");
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mvaddstr(y + 1, x + 2, "[]");
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mvaddstr(y + 2, x + 2, "[][]");
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break;
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case ROTATION_90:
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case ROTATION_270:
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mvaddstr(y, x + 4, "[]");
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mvaddstr(y + 1, x, "[][][]");
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mvaddstr(y + 2, x, "[]");
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break;
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};
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break;
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case PIECE_SIX:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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mvaddstr(y, x, "[][]");
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mvaddstr(y + 1, x + 2, "[][][]");
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break;
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case ROTATION_90:
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mvaddstr(y, x + 2, "[]");
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mvaddstr(y + 1, x, "[][]");
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mvaddstr(y + 2, x, "[]");
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mvaddstr(y + 3, x, "[]");
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break;
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case ROTATION_180:
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mvaddstr(y, x, "[][][]");
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mvaddstr(y + 1, x + 4, "[][]");
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break;
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case ROTATION_270:
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mvaddstr(y, x + 2, "[]");
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mvaddstr(y + 1, x + 2, "[]");
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mvaddstr(y + 2, x, "[][]");
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mvaddstr(y + 3, x, "[]");
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break;
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};
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break;
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case PIECE_SEVEN:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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mvaddstr(y, x, "[][]");
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mvaddstr(y + 1, x, "[][]");
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mvaddstr(y + 2, x, "[]");
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break;
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case ROTATION_90:
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mvaddstr(y, x, "[][][]");
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mvaddstr(y + 1, x + 2, "[][]");
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break;
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case ROTATION_180:
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mvaddstr(y, x + 2, "[]");
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mvaddstr(y + 1, x, "[][]");
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mvaddstr(y + 2, x, "[][]");
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break;
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case ROTATION_270:
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mvaddstr(y, x, "[][]");
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mvaddstr(y + 1, x, "[][][]");
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break;
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};
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break;
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case PIECE_EIGHT:
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switch(rotation)
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{
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default:
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case ROTATION_NONE:
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mvaddstr(y, x + 4, "[]");
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mvaddstr(y + 1, x + 4, "[]");
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mvaddstr(y + 2, x, "[][][]");
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break;
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case ROTATION_90:
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mvaddstr(y, x, "[]");
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mvaddstr(y + 1, x, "[]");
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mvaddstr(y + 2, x, "[][][]");
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break;
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case ROTATION_180:
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mvaddstr(y, x, "[][][]");
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mvaddstr(y + 1, x, "[]");
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mvaddstr(y + 2, x, "[]");
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break;
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case ROTATION_270:
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mvaddstr(y, x, "[][][]");
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mvaddstr(y + 1, x + 4, "[]");
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mvaddstr(y + 2, x + 4, "[]");
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break;
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};
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break;
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default:
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std::exit(-1);
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break;
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}
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}
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PieceData RotatePieceData(const PieceData &data, Rotation rotation)
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{
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PieceData rtn;
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switch(rotation)
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{
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default:
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case Rotation::ROTATION_NONE:
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return data;
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break;
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case Rotation::ROTATION_90:
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// TODO(dev):
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// TODO(dev): x's become y's
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// TODO(dev): y's become max x - x's
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// TODO(dev):
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break;
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case Rotation::ROTATION_180:
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for(size_t row = 0; row < data.size(); ++row)
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{
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size_t opposite_row = data.size() - row - 1;
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for(size_t col = 0; col < data[row].size(); ++col)
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{
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size_t opposite_col = data[opposite_col].size() - col - 1;
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rtn[opposite_row][opposite_col] = data[row][col];
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}
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}
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break;
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case Rotation::ROTATION_270:
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// TODO(dev):
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// TODO(dev): I mean we could just rotate 90 & then 180,
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// TODO(dev): but that seems like the cheap way out.
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// TODO(dev):
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break;
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};
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rtn.resize(PD_PieceWidth(data));
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for(auto row : data)
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{
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for(auto col : row)
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{
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}
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}
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return rtn;
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}
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unsigned PD_PieceHeight(const PieceData &data)
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{
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return data.size();
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}
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unsigned PD_PieceWidth(const PieceData &data)
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{
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size_t rtn = 0;
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for(auto row : data)
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rtn = std::max(rtn, row.size());
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return rtn;
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}
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unsigned PD_PieceHeight(const Piece &piece, Rotation rotation)
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{
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switch(rotation)
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{
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default:
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case Rotation::ROTATION_NONE:
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case Rotation::ROTATION_180:
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return pieces.at(piece).size();
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break;
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case Rotation::ROTATION_90:
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case Rotation::ROTATION_270:
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return PD_PieceHeight(RotatePieceData(pieces.at(piece), Rotation::ROTATION_90));
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break;
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};
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}
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unsigned PD_PieceWidth(const Piece &piece, Rotation rotation)
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{
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size_t rtn = 0;
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for(auto row : pieces.at(piece))
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rtn = std::max(rtn, row.size());
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return rtn;
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}
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void PD_DrawPiece(const Piece &piece, int y, int x, Rotation rotation)
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{
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//
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}
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