A-Puzzle-A-Day/Pieces.cpp

416 lines
7.9 KiB
C++

#include "Pieces.h"
#include <curses.h>
#include <stdlib.h> // exit()
unsigned PieceHeight(const Piece &piece, Rotation rotation)
{
switch(piece)
{
case PIECE_ONE:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
return 2;
case ROTATION_90:
case ROTATION_270:
return 3;
};
break;
case PIECE_TWO:
case PIECE_THREE:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
return 4;
case ROTATION_90:
case ROTATION_270:
return 2;
};
break;
case PIECE_FOUR:
case PIECE_SEVEN:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
return 3;
case ROTATION_90:
case ROTATION_270:
return 2;
};
break;
case PIECE_FIVE:
case PIECE_EIGHT:
return 3;
break;
case PIECE_SIX:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
return 2;
case ROTATION_90:
case ROTATION_270:
return 4;
};
break;
}
std::exit(-1);
}
unsigned PieceWidth(const Piece &piece, Rotation rotation)
{
switch(piece)
{
case PIECE_ONE:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
return 3;
case ROTATION_90:
case ROTATION_270:
return 2;
};
break;
case PIECE_TWO:
case PIECE_THREE:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
return 2;
case ROTATION_90:
case ROTATION_270:
return 4;
};
break;
case PIECE_FOUR:
case PIECE_SEVEN:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
return 2;
case ROTATION_90:
case ROTATION_270:
return 3;
};
break;
case PIECE_FIVE:
case PIECE_EIGHT:
return 3;
break;
case PIECE_SIX:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
return 4;
case ROTATION_90:
case ROTATION_270:
return 2;
};
break;
}
std::exit(-1);
}
void DrawPiece(const Piece &piece, int y, int x, Rotation rotation)
{
attrset(COLOR_PAIR(static_cast<int>(piece) % 8));
switch(piece)
{
case PIECE_ONE:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
mvaddstr(y, x, "[][][]");
mvaddstr(y + 1, x, "[][][]");
break;
case ROTATION_90:
case ROTATION_270:
mvaddstr(y, x, "[][]");
mvaddstr(y + 1, x, "[][]");
mvaddstr(y + 2, x, "[][]");
break;
};
break;
case PIECE_TWO:
switch(rotation)
{
default:
case ROTATION_NONE:
mvaddstr(y, x, "[]");
mvaddstr(y + 1, x, "[][]");
mvaddstr(y + 2, x, "[]");
mvaddstr(y + 3, x, "[]");
break;
case ROTATION_90:
mvaddstr(y, x, "[][][][]");
mvaddstr(y + 1, x + 4, "[]");
break;
case ROTATION_180:
mvaddstr(y, x + 2, "[]");
mvaddstr(y + 1, x + 2, "[]");
mvaddstr(y + 2, x, "[][]");
mvaddstr(y + 3, x + 2, "[]");
break;
case ROTATION_270:
mvaddstr(y, x + 2, "[]");
mvaddstr(y + 1, x, "[][][][]");
break;
};
break;
case PIECE_THREE:
switch(rotation)
{
default:
case ROTATION_NONE:
mvaddstr(y, x + 2, "[]");
mvaddstr(y + 1, x + 2, "[]");
mvaddstr(y + 2, x + 2, "[]");
mvaddstr(y + 3, x, "[][]");
break;
case ROTATION_90:
mvaddstr(y, x, "[]");
mvaddstr(y + 1, x, "[][][][]");
break;
case ROTATION_180:
mvaddstr(y, x, "[][]");
mvaddstr(y + 1, x, "[]");
mvaddstr(y + 2, x, "[]");
mvaddstr(y + 3, x, "[]");
break;
case ROTATION_270:
mvaddstr(y, x, "[][][][]");
mvaddstr(y + 1, x + 6, "[]");
break;
};
break;
case PIECE_FOUR:
switch(rotation)
{
default:
case ROTATION_NONE:
mvaddstr(y, x, "[][]");
mvaddstr(y + 1, x, "[]");
mvaddstr(y + 2, x, "[][]");
break;
case ROTATION_90:
mvaddstr(y, x, "[][][]");
mvaddstr(y + 1, x, "[]");
mvaddstr(y + 1, x + 4, "[]"); // same line as above
break;
case ROTATION_180:
mvaddstr(y, x, "[][]");
mvaddstr(y + 1, x + 2, "[]");
mvaddstr(y + 2, x, "[][]");
break;
case ROTATION_270:
mvaddstr(y, x, "[]");
mvaddstr(y, x + 4, "[]"); // same line as above
mvaddstr(y + 1, x, "[][][]");
break;
};
break;
case PIECE_FIVE:
switch(rotation)
{
default:
case ROTATION_NONE:
case ROTATION_180:
mvaddstr(y, x, "[][]");
mvaddstr(y + 1, x + 2, "[]");
mvaddstr(y + 2, x + 2, "[][]");
break;
case ROTATION_90:
case ROTATION_270:
mvaddstr(y, x + 4, "[]");
mvaddstr(y + 1, x, "[][][]");
mvaddstr(y + 2, x, "[]");
break;
};
break;
case PIECE_SIX:
switch(rotation)
{
default:
case ROTATION_NONE:
mvaddstr(y, x, "[][]");
mvaddstr(y + 1, x + 2, "[][][]");
break;
case ROTATION_90:
mvaddstr(y, x + 2, "[]");
mvaddstr(y + 1, x, "[][]");
mvaddstr(y + 2, x, "[]");
mvaddstr(y + 3, x, "[]");
break;
case ROTATION_180:
mvaddstr(y, x, "[][][]");
mvaddstr(y + 1, x + 4, "[][]");
break;
case ROTATION_270:
mvaddstr(y, x + 2, "[]");
mvaddstr(y + 1, x + 2, "[]");
mvaddstr(y + 2, x, "[][]");
mvaddstr(y + 3, x, "[]");
break;
};
break;
case PIECE_SEVEN:
switch(rotation)
{
default:
case ROTATION_NONE:
mvaddstr(y, x, "[][]");
mvaddstr(y + 1, x, "[][]");
mvaddstr(y + 2, x, "[]");
break;
case ROTATION_90:
mvaddstr(y, x, "[][][]");
mvaddstr(y + 1, x + 2, "[][]");
break;
case ROTATION_180:
mvaddstr(y, x + 2, "[]");
mvaddstr(y + 1, x, "[][]");
mvaddstr(y + 2, x, "[][]");
break;
case ROTATION_270:
mvaddstr(y, x, "[][]");
mvaddstr(y + 1, x, "[][][]");
break;
};
break;
case PIECE_EIGHT:
switch(rotation)
{
default:
case ROTATION_NONE:
mvaddstr(y, x + 4, "[]");
mvaddstr(y + 1, x + 4, "[]");
mvaddstr(y + 2, x, "[][][]");
break;
case ROTATION_90:
mvaddstr(y, x, "[]");
mvaddstr(y + 1, x, "[]");
mvaddstr(y + 2, x, "[][][]");
break;
case ROTATION_180:
mvaddstr(y, x, "[][][]");
mvaddstr(y + 1, x, "[]");
mvaddstr(y + 2, x, "[]");
break;
case ROTATION_270:
mvaddstr(y, x, "[][][]");
mvaddstr(y + 1, x + 4, "[]");
mvaddstr(y + 2, x + 4, "[]");
break;
};
break;
default:
std::exit(-1);
break;
}
}
PieceData RotatePieceData(const PieceData &data, Rotation rotation)
{
PieceData rtn;
switch(rotation)
{
default:
case Rotation::ROTATION_NONE:
return data;
break;
case Rotation::ROTATION_90:
// TODO(dev):
// TODO(dev): x's become y's
// TODO(dev): y's become max x - x's
// TODO(dev):
break;
case Rotation::ROTATION_180:
for(size_t row = 0; row < data.size(); ++row)
{
size_t opposite_row = data.size() - row - 1;
for(size_t col = 0; col < data[row].size(); ++col)
{
size_t opposite_col = data[opposite_col].size() - col - 1;
rtn[opposite_row][opposite_col] = data[row][col];
}
}
break;
case Rotation::ROTATION_270:
// TODO(dev):
// TODO(dev): I mean we could just rotate 90 & then 180,
// TODO(dev): but that seems like the cheap way out.
// TODO(dev):
break;
};
rtn.resize(PD_PieceWidth(data));
for(auto row : data)
{
for(auto col : row)
{
}
}
return rtn;
}
unsigned PD_PieceHeight(const PieceData &data)
{
return data.size();
}
unsigned PD_PieceWidth(const PieceData &data)
{
size_t rtn = 0;
for(auto row : data)
rtn = std::max(rtn, row.size());
return rtn;
}
unsigned PD_PieceHeight(const Piece &piece, Rotation rotation)
{
switch(rotation)
{
default:
case Rotation::ROTATION_NONE:
case Rotation::ROTATION_180:
return pieces.at(piece).size();
break;
case Rotation::ROTATION_90:
case Rotation::ROTATION_270:
return PD_PieceHeight(RotatePieceData(pieces.at(piece), Rotation::ROTATION_90));
break;
};
}
unsigned PD_PieceWidth(const Piece &piece, Rotation rotation)
{
size_t rtn = 0;
for(auto row : pieces.at(piece))
rtn = std::max(rtn, row.size());
return rtn;
}
void PD_DrawPiece(const Piece &piece, int y, int x, Rotation rotation)
{
//
}