A-Puzzle-A-Day/Pieces.h

161 lines
2.5 KiB
C++

#ifndef APAD_PIECES_H
#define APAD_PIECES_H
#include <stdint.h>
#include <unordered_map>
#include <vector>
enum Rotation {
ROTATION_NONE,
ROTATION_90,
ROTATION_180,
ROTATION_270,
};
#define NUM_PIECES 8
typedef uint8_t Piece; // only need literally 8, not 8 bits, but hey.
#define PIECE_ONE 0x0
/*
* [][][]
* [][][]
*/
#define PIECE_TWO 0x1
/*
* []
* [][]
* []
* []
*/
#define PIECE_THREE 0x2
/*
* []
* []
* []
* [][]
*/
#define PIECE_FOUR 0x3
/*
* [][]
* []
* [][]
*/
#define PIECE_FIVE 0x4
/*
* [][]
* []
* [][]
*/
#define PIECE_SIX 0x5
/*
* [][]
* [][][]
*/
#define PIECE_SEVEN 0x6
/*
* [][]
* [][]
* []
*/
#define PIECE_EIGHT 0x7
/*
* []
* []
* [][][]
*/
typedef std::vector<std::vector<bool>> PieceData;
const std::unordered_map<Piece, PieceData> pieces =
{
{
PIECE_ONE,
{
{ true, true, true, },
{ true, true, true, },
}
},
{
PIECE_TWO,
{
{ true, false, },
{ true, true, },
{ true, false, },
{ true, false, },
}
},
{
PIECE_THREE,
{
{ false, true, },
{ false, true, },
{ false, true, },
{ true, true, },
}
},
{
PIECE_FOUR,
{
{ true, true, },
{ true, false, },
{ true, true, },
}
},
{
PIECE_FIVE,
{
{ true, true, false, },
{ false, true, false, },
{ false, true, true, },
}
},
{
PIECE_SIX,
{
{ true, true, false, false, },
{ false, true, true, true, },
}
},
{
PIECE_SEVEN,
{
{ true, true, },
{ true, true, },
{ true, false, },
}
},
{
PIECE_EIGHT,
{
{ false, false, true, },
{ false, false, true, },
{ true, true, true, },
}
},
};
unsigned PieceHeight(const Piece &piece,
Rotation rotation = Rotation::ROTATION_NONE);
unsigned PieceWidth(const Piece &piece,
Rotation rotation = Rotation::ROTATION_NONE);
void DrawPiece(const Piece &piece, int y, int x,
Rotation rotation = Rotation::ROTATION_NONE);
PieceData RotatePieceData(const PieceData &data, Rotation rotation);
unsigned PD_PieceHeight(const PieceData &data);
unsigned PD_PieceHeight(const Piece &piece,
Rotation rotation = Rotation::ROTATION_NONE);
unsigned PD_PieceWidth(const PieceData &data);
unsigned PD_PieceWidth(const Piece &piece,
Rotation rotation = Rotation::ROTATION_NONE);
void PD_DrawPiece(const Piece &piece, int y, int x,
Rotation rotation = Rotation::ROTATION_NONE);
#endif