173 lines
3.4 KiB
C++
173 lines
3.4 KiB
C++
#include "Demo.h"
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#include "Pieces.h"
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#include <curses.h>
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#include <signal.h>
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#include <set>
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#include <string>
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#include <unordered_map>
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static void finish(int sig);
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void init_colors();
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void PlacePiece(Piece piece, const std::vector<Flip> &flips, Rotation rotation, int y, int x);
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void GetPosition(unsigned long position, int &y, int &x);
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int main(int argc, char *argv[])
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{
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initscr(); /* initialize the curses library */
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keypad(stdscr, TRUE); /* enable keyboard mapping */
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nonl(); /* tell curses not to do NL->CR/NL on output */
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cbreak(); /* take input chars one at a time, no wait for \n */
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echo(); /* echo input - in color */
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if(has_colors())
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init_colors();
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if(argc == 2 && std::string(argv[1]) == "-d")
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{
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DemoPieces();
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finish(0);
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}
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// for each piece passed in, render it:
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{
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int x = 1;
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int y = 1;
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auto count = 0;
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for(auto input = 1; input < argc; ++input)
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{
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try {
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unsigned long input_val = std::atoi(argv[input]);
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Piece piece = 0b111 & input_val;
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Flip horizontal = (0b1000 & input_val) ? Flip::FLIP_HORIZONTAL : Flip::FLIP_NONE;
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Flip vertical = (0b10000 & input_val) ? Flip::FLIP_VERTICAL : Flip::FLIP_NONE;
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Rotation rotation = static_cast<Rotation>((0b1100000 & input_val) >> 5);
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unsigned long position = (0b1111110000000 & input_val) >> 7;
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GetPosition(position, y, x);
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PlacePiece(piece,
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{ horizontal, vertical },
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rotation,
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y,
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x * 2);
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// y += PD_PieceHeight(pieces.at(piece)) + 1;
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y += 5;
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} catch(const std::exception &e) {
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mvaddstr(y, 1, "std::atoi error");
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y += 3;
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}
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if(++count > 7)
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{
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count = 0;
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y = 1;
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x += 10;
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}
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}
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}
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int num = 0;
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while(true)
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{
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int c = getch(); /* refresh, accept single keystroke of input */
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attrset(COLOR_PAIR(num++ % 8));
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/* process the command keystroke */
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}
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finish(0);
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}
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// NOTE(dev): ALways execute so we don't screw up our terminal.
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static void finish(int sig)
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{
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endwin();
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std::exit(0);
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}
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void init_colors()
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{
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start_color();
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/*
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* Simple color assignment, often all we need. Color pair 0 cannot
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* be redefined. This example uses the same value for the color
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* pair as for the foreground color, though of course that is not
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* necessary:
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*/
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init_pair(1, COLOR_RED, COLOR_BLACK);
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init_pair(2, COLOR_GREEN, COLOR_BLACK);
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init_pair(3, COLOR_YELLOW, COLOR_BLACK);
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init_pair(4, COLOR_BLUE, COLOR_BLACK);
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init_pair(5, COLOR_CYAN, COLOR_BLACK);
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init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
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init_pair(7, COLOR_WHITE, COLOR_BLACK);
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}
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void PlacePiece(Piece piece, const std::vector<Flip> &flips, Rotation rotation, int y, int x)
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{
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PieceData data = pieces.at(piece);
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for(Flip flip : flips)
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FlipPieceData(data, flip);
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data = RotatePieceData(data, rotation);
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PD_DrawPiece(data, y, x, piece);
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}
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void GetPosition(unsigned long position, int &y, int &x)
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{
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if(position < 6)
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{
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y = 0;
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x = position;
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return;
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}
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if(position < 12)
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{
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y = 1;
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x = position - 6;
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return;
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}
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if(position < 19)
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{
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y = 2;
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x = position - 12;
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return;
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}
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if(position < 26)
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{
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y = 3;
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x = position - 19;
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return;
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}
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if(position < 33)
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{
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y = 4;
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x = position - 26;
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return;
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}
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if(position < 40)
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{
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y = 5;
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x = position - 33;
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return;
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}
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if(position < 43)
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{
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y = 6;
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x = position - 40;
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}
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x = y = 0;
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return;
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}
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