Added ability to flip piece data.
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parent
ee82117f19
commit
0d889306e5
48
Pieces.cpp
48
Pieces.cpp
@ -406,6 +406,54 @@ PieceData RotatePieceData(const PieceData &data, Rotation rotation)
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return rtn;
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}
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void FlipPieceData(PieceData &data, Flip flip)
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{
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if(!data.size())
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return;
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if(!data[0].size())
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return;
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switch(flip)
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{
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default:
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case Flip::FLIP_NONE:
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return;
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case Flip::FLIP_HORIZONTAL:
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// Go through EVERY row:
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for(size_t row = 0; row < data.size(); ++row)
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{
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// And swap the front half with the back half
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// [1][2][3][2][1]
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// ^ ^ ^ ^
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// | +-----+ | <-- second
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// | |
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// +-----------+ <-- first
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for(size_t col = 0; col < data[0].size() / 2; ++col)
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{
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// for each row, swap columns
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bool temp = data[row][col];
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data[row][col] = data[row][data[0].size() - col - 1];
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data[row][data[0].size() - col - 1] = temp;
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}
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}
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break;
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case Flip::FLIP_VERTICAL:
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// Go through EVERY col:
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for(size_t col = 0; col < data[0].size(); ++col)
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{
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// And swap the top half with the bottom half
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for(size_t row = 0; row < data.size() / 2; ++row)
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{
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// for each row, swap columns
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bool temp = data[row][col];
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data[row][col] = data[data.size() - row - 1][col];
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data[data.size() - row - 1][col] = temp;
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}
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}
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break;
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};
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}
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unsigned PD_PieceHeight(const PieceData &data)
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{
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return data.size();
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6
Pieces.h
6
Pieces.h
@ -11,6 +11,11 @@ enum Rotation {
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ROTATION_180,
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ROTATION_270,
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};
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enum Flip {
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FLIP_NONE,
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FLIP_HORIZONTAL,
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FLIP_VERTICAL,
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};
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#define NUM_PIECES 8
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typedef uint8_t Piece; // only need literally 8, not 8 bits, but hey.
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@ -148,6 +153,7 @@ void DrawPiece(const Piece &piece, int y, int x,
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Rotation rotation = Rotation::ROTATION_NONE);
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PieceData RotatePieceData(const PieceData &data, Rotation rotation);
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void FlipPieceData(PieceData &data, Flip flip);
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unsigned PD_PieceHeight(const PieceData &data);
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unsigned PD_PieceWidth(const PieceData &data);
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void PD_DrawPiece(const PieceData &data, int y, int x, int color = 0);
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26
main.cpp
26
main.cpp
@ -140,5 +140,31 @@ void DemoPieces()
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getch();
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}
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std::vector<Flip> flips = {
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Flip::FLIP_NONE,
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Flip::FLIP_HORIZONTAL,
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Flip::FLIP_HORIZONTAL,
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Flip::FLIP_VERTICAL,
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Flip::FLIP_VERTICAL,
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};
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std::vector<PieceData> piece_data_to_flip;
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for(size_t p = 0; p < pieces.size(); ++p)
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piece_data_to_flip.push_back(pieces.at(p));
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for(const auto &flip : flips)
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{
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clear();
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int y = 2;
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int i = 0;
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for(auto &data : piece_data_to_flip)
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{
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FlipPieceData(data, flip);
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PD_DrawPiece(data, y, 2, i++);
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y += PD_PieceHeight(data) + 2;
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}
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getch();
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}
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move(8, 2);
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}
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