2023-04-02 10:09:17 -04:00
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#include "Pieces.h"
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#include <curses.h>
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#include <signal.h>
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2023-04-02 12:31:01 -04:00
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#include <set>
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2023-04-02 10:09:17 -04:00
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#include <string>
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#include <unordered_map>
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static void finish(int sig);
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void init_colors();
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2023-04-02 12:31:01 -04:00
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// DEBUG:
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void DemoPieces();
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2023-04-02 10:09:17 -04:00
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int main(int argc, char *argv[])
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{
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initscr(); /* initialize the curses library */
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keypad(stdscr, TRUE); /* enable keyboard mapping */
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nonl(); /* tell curses not to do NL->CR/NL on output */
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cbreak(); /* take input chars one at a time, no wait for \n */
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echo(); /* echo input - in color */
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if(has_colors())
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init_colors();
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2023-04-02 12:31:01 -04:00
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if(argc == 2 && std::string(argv[1]) == "-d")
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{
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DemoPieces();
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finish(0);
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}
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// for each piece passed in, render it:
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{
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int y = 1;
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for(auto input = 1; input < argc; ++input)
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{
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try {
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Piece piece = 0b111 & std::atoi(argv[input]);
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DrawPiece(piece, y, 1);
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y += PieceHeight(piece) + 1;
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} catch(const std::exception &e) {
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mvaddstr(y, 1, "std::atoi error");
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y += 2;
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}
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}
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}
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2023-04-02 10:09:17 -04:00
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int num = 0;
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while(true)
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{
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int c = getch(); /* refresh, accept single keystroke of input */
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attrset(COLOR_PAIR(num++ % 8));
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/* process the command keystroke */
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}
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finish(0);
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}
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// NOTE(dev): ALways execute so we don't screw up our terminal.
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static void finish(int sig)
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{
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endwin();
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2023-04-02 12:31:01 -04:00
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std::exit(0);
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2023-04-02 10:09:17 -04:00
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}
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void init_colors()
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{
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start_color();
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/*
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* Simple color assignment, often all we need. Color pair 0 cannot
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* be redefined. This example uses the same value for the color
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* pair as for the foreground color, though of course that is not
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* necessary:
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*/
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init_pair(1, COLOR_RED, COLOR_BLACK);
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init_pair(2, COLOR_GREEN, COLOR_BLACK);
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init_pair(3, COLOR_YELLOW, COLOR_BLACK);
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init_pair(4, COLOR_BLUE, COLOR_BLACK);
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init_pair(5, COLOR_CYAN, COLOR_BLACK);
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init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
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init_pair(7, COLOR_WHITE, COLOR_BLACK);
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}
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2023-04-02 12:31:01 -04:00
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void DemoPieces()
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{
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std::set rotations = {
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Rotation::ROTATION_NONE,
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Rotation::ROTATION_90,
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Rotation::ROTATION_180,
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Rotation::ROTATION_270,
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};
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for(auto rotation : rotations)
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{
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clear();
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int x = 1;
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for(auto i = 0; i < 8; ++i)
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{
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Piece piece = static_cast<Piece>(i);
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DrawPiece(piece, 2, x, rotation);
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x += 12;
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}
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getch();
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}
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move(8, 2);
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}
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