187 lines
4.3 KiB
C++
187 lines
4.3 KiB
C++
#include "Problem.h"
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#include <cmath>
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#include <locale.h>
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#include <syslog.h>
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bool Problem::seeded = false;
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Problem::Problem(PROBLEM_TYPE type, unsigned short max_digits, unsigned win_x, unsigned win_y)
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: problem_type(type), window_x(win_x), window_y(win_y)
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{
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// NOTE(dev): Only ever seed rand ONCE!
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// TODO(dev): Should this be in main.cpp?
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if(!seeded)
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{
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// srand(time());
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srand(0);
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setlocale(LC_NUMERIC, ""); // apostrophe to enable thousands separator in printf statements.
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seeded = true;
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}
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GenerateNumbers(type, (max_digits > 5 ? 5 : max_digits));
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GenerateWindow(win_x, win_y);
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}
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Problem::~Problem()
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{
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if(win)
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delwin(win);
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}
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void Problem::Draw(bool selected)
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{
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if(!win)
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return;
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// Draw the window:
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if(selected)
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box(win, '?', '?');
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else
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box(win, 0, 0); // 0, 0 gives default characters for the vertical and horizontal lines
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mvwprintw(win, 2, 4, "%'6d", number_top);
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mvwprintw(win, 3, 4, "%'6d", number_bottom);
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switch(problem_type)
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{
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case EASY_ADDITION:
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case HARD_ADDITION:
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mvwprintw(win, 3, 2, "+");
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break;
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case EASY_SUBTRACTION:
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case HARD_SUBTRACTION:
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mvwprintw(win, 3, 2, "-");
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break;
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};
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mvwprintw(win, 4, 2, "========");
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mvwprintw(win, 5, 9, "");
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wrefresh(win);
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}
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void Problem::GenerateNumbers(PROBLEM_TYPE type, unsigned short max_digits)
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{
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// Determine how many digits long these numbers should be:
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unsigned short digits = rand() % (max_digits) + 1; // at least one digit
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number_top = 0;
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number_bottom = 0;
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switch(problem_type)
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{
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default:
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case EASY_ADDITION:
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for(auto digit = 0; digit < digits; ++digit)
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{
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unsigned short temp_number_top = rand() % 10;
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unsigned short temp_number_bottom;
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if(temp_number_top == 9)
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temp_number_bottom = 0;
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else
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temp_number_bottom = rand() % (10 - temp_number_top);
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// Place into correct digit posititon:
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number_top += temp_number_top * (pow(10, digit));
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number_bottom += temp_number_bottom * (pow(10, digit));
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}
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break;
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case EASY_SUBTRACTION:
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for(auto digit = 0; digit < digits; ++digit)
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{
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unsigned short temp_number_bottom = rand() % 10;
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// NOTE(dev): top number must be higher than bottom number
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unsigned short temp_number_top;
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if(temp_number_bottom == 9)
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temp_number_top = 9; // can't mod by zero
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else
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temp_number_top = 9 - (rand() % (9 - temp_number_bottom));
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// Place into correct digit posititon:
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number_top += temp_number_top * (pow(10, digit));
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number_bottom += temp_number_bottom * (pow(10, digit));
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}
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break;
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case HARD_ADDITION:
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number_top = rand() % int(pow(10, digits));
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number_bottom = rand() % int(pow(10, digits));
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break;
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case HARD_SUBTRACTION:
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number_top = rand() % int(pow(10, digits));
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number_bottom = rand() % int(pow(10, digits));
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// NOTE(dev): don't allow negative numbers:
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if(number_bottom > number_top)
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{
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if(number_top)
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number_bottom %= number_top;
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else
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number_bottom = 0; // lol, 0 - 0 is hard?
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}
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break;
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};
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}
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void Problem::GenerateWindow(unsigned win_x, unsigned win_y)
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{
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// NOTE(dev): Max problem dimensions:
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// Width: 13 characters
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// Height: 8 characters
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// +-----------+
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// | |
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// | 12,345 |
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// | + 99,999 |
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// | ======== |
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// | 112,344 |
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// | |
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// +-----------+
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auto height = 8;
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auto width = 13;
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win = newwin(height, width, win_y, win_x);
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if(!win)
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return;
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}
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int Problem::Input() const
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{
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int rtn = 0;
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try {
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rtn = std::stoi(input.c_str());
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} catch (const std::exception &e) {
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syslog(LOG_USER|LOG_DEBUG, "%s:%d:%s Invalid std::stoi: %s",
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__FILE__,__LINE__,__PRETTY_FUNCTION__,e.what());
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exit(-1); // INVALID INPUT!!!
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}
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return rtn;
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}
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void Problem::Input(char character)
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{
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// TODO(dev): ASSERT
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if(character < '0' || character > '9')
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exit(-1);
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if(input_style == INPUT_STYLE::INPUT_PREPEND)
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input = std::to_string(character) + input;
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else
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input += std::to_string(character);
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}
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bool Problem::Correct() const
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{
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// NOTE(dev): I know I don't need "break;", but it just makes me happier knowing they're there.
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switch(problem_type)
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{
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case EASY_ADDITION:
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case HARD_ADDITION:
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return number_top + number_bottom == Input();
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break;
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case EASY_SUBTRACTION:
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case HARD_SUBTRACTION:
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return number_top - number_bottom == Input();
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break;
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};
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// TODO(dev): Assert that all conditions are handled!
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exit(-1);
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return false;
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}
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