#include #include #include #include #include #include // fmod #include #include GLfloat light_diffuse[] = {1.0, 0.0, 0.0, 1.0}; /* Red diffuse light. */ GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */ struct Point { float lat; float lon; float ele; }; static std::vector > tracks; // TODO(dev): // As per https://www.opengl.org/resources/libraries/glut/spec3/node11.html // "Therefore, GLUT programs should not assume the window was created at the specified size or position. // A GLUT program should use the window's reshape callback to determine the true size of the window." void draw(const std::vector &points) { // glLineWidth(1.0f); // Draw bike path glBegin(GL_LINE_STRIP); for(auto p : points) { auto val = (50 + (p.ele * 10)) / 180.0; glColor3d(val, val, val); glVertex3f(p.lat, p.ele, p.lon); } glEnd(); // usleep(100000); glutPostRedisplay(); } void display() { // RESET: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); static double asdf = -10.0; asdf += 0.02; if(asdf > 15.0) asdf = -15.0; gluLookAt(-15, 12.0, -asdf, /* eye is at */ 0.0, 6.0, 0.0, /* center is at */ 0.0, 1.0, 0.0); /* up is in positive Y direction */ // DRAW TRACKS: for(auto track : tracks) draw(track); glutSwapBuffers(); } void init() { // dvereb: srand(time(NULL)); glColor3d(1.0, 1.0, 1.0); /* Enable a single OpenGL light. */ // glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); // glLightfv(GL_LIGHT0, GL_POSITION, light_position); // glEnable(GL_LIGHT0); // glEnable(GL_LIGHTING); /* Use depth buffering for hidden surface elimination. */ glEnable(GL_DEPTH_TEST); /* Setup the view of the cube. */ glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 70.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 1000.0); glMatrixMode(GL_MODELVIEW); gluLookAt(-10.0, 25.0, -10.0, /* eye is at */ 0.0, 0.0, 0.0, /* center is at */ 0.0, 1.0, 0.0); /* up is in positive Y direction */ } int main(int argc, char *argv[]) { if(argc != 2) { std::cerr << "You pust pass the folder which contains gpx files." << std::endl; return -1; } std::vector files; for(const auto& entry : std::experimental::filesystem::directory_iterator(argv[1])) { auto extension = entry.path().extension(); if(extension == ".gpx") files.push_back(entry.path().filename()); } float file_diff_lat = -8; float file_diff_lon = -8; for(auto file : files) { std::ifstream ifs(file); if(!ifs.is_open()) { std::cerr << "Couldn't open " << file << "." << std::endl; return -2; } std::string line = ""; bool first = true; float diff_lat, diff_lon, diff_ele; std::vector track; while(std::getline(ifs, line)) { // get starting position of field NAME auto lat = line.find("lat=\""); if(lat == std::string::npos) continue; // get ending position of field DATA auto lat_to = line.find("\"", lat); if(lat_to == std::string::npos) continue; // get starting position of field NAME auto lon = line.find("lon=\"", lat_to); if(lon == std::string::npos) continue; // get ending position of field DATA auto lon_to = line.find("\"", lon); if(lon_to == std::string::npos) continue; auto ele = line.find("", lon_to); if(ele == std::string::npos) continue; auto ele_to = line.find("", ele); if(ele_to == std::string::npos) continue; Point p; try { p.lat = std::atof(line.substr(lat + 5, lat_to).c_str()) * 200; p.lon = std::atof(line.substr(lon + 5, lon_to).c_str()) * 200; p.ele = std::atof(line.substr(ele + 5, ele_to).c_str()) * 0.1; } catch (const std::exception &e) { std::cerr << "Error in file " << file << ", line \"" << line << "\"." << std::endl; continue; } if(first) { first = false; diff_lat = p.lat; diff_lon = p.lon; diff_ele = p.ele; } p.lat -= diff_lat + file_diff_lat; p.lon -= diff_lon + file_diff_lon; p.ele -= diff_ele; track.push_back(p); } tracks.push_back(track); file_diff_lat += 4; if(file_diff_lat > 5) { file_diff_lat = -8; file_diff_lon += 4; } ifs.close(); } glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_ALPHA | GLUT_MULTISAMPLE); glutInit(&argc, argv); glutCreateWindow("test opengl program"); glutDisplayFunc(display); // NOTE(dev): lmfao: // glutSetCursor(GLUT_CURSOR_SPRAY); glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR); init(); glutMainLoop(); return 0; }