Fixed issues with render.
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af9286fbc9
commit
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2
Makefile
2
Makefile
@ -1,4 +1,4 @@
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a.out: *.cpp
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a.out: *.cpp *.h camera/*.cpp camera/*.h
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clang++ -std=c++17 -g -o a.out main.cpp \
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camera/Camera.cpp Track.cpp Xml.cpp \
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-lGL -lGLU -lglut -lstdc++fs
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@ -167,7 +167,10 @@ void draw(const Track &track)
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// glColor3d(val, val, val);
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glColor3d(200, 200, 200);
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glVertex3f(p.lat, p.ele, p.lon);
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glVertex3f(p.lat,// - track.min.lat,
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p.ele,// - track.min.ele,
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p.lon);// - track.min.lon);
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static bool asdf = true;
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}
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glEnd();
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@ -8,25 +8,35 @@ void Camera::Init()
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m_yaw = 0.0;
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m_pitch = 0.0;
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SetPos(0, 0, 0);
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target = Target::FORWARD;
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t_x = t_y = t_z = 0.0f;
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SetPos(0, 20, 0);
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}
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void Camera::Refresh()
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{
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// Camera parameter according to Riegl's co-ordinate system
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// x/y for flat, z for height
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// x/z for flat, y for height
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m_lx = cos(m_yaw) * cos(m_pitch);
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m_ly = sin(m_pitch);
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m_lz = sin(m_yaw) * cos(m_pitch);
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m_ly = sin(m_yaw) * cos(m_pitch);
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m_lz = sin(m_pitch);
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m_strafe_lx = cos(m_yaw - M_PI_2);
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m_strafe_lz = sin(m_yaw - M_PI_2);
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m_strafe_ly = sin(m_yaw - M_PI_2);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(m_x, m_y, m_z, m_x + m_lx, m_y + m_ly, m_z + m_lz, 0.0,1.0,0.0);
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if(target == Target::FORWARD)
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gluLookAt(m_x, m_y, m_z, // eye at
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m_x + m_lx, m_y + m_ly, m_z + m_lz, // look at
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0.0,1.0,0.0); // up
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else
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gluLookAt(m_x, m_y, m_z, // eye at
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0.0f, 0.0f, 0.0f, // look at
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0.0f, 1.0f, 0.0f); // up
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printf("Camera: %f %f %f Direction vector: %f %f %f\n", m_x, m_y, m_z, m_lx, m_ly, m_lz);
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// printf("Camera: %f %f %f Direction vector: %f %f %f\n", m_x, m_y, m_z, m_lx, m_ly, m_lz);
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}
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void Camera::SetPos(float x, float y, float z)
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@ -52,11 +62,25 @@ void Camera::GetDirectionVector(float &x, float &y, float &z)
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z = m_lz;
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}
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void Camera::SetTarget(Target t, float x, float y, float z)
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{
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target = t;
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if(target == Target::POINT)
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{
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t_x = x;
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t_y = y;
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t_z = z;
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}
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Refresh();
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}
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void Camera::Move(float incr)
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{
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float lx = cos(m_yaw)*cos(m_pitch);
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float ly = sin(m_pitch);
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float lz = sin(m_yaw)*cos(m_pitch);
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float ly = sin(m_yaw)*cos(m_pitch);
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float lz = sin(m_pitch);
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m_x = m_x + incr*lx;
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m_y = m_y + incr*ly;
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@ -68,7 +92,7 @@ void Camera::Move(float incr)
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void Camera::Strafe(float incr)
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{
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m_x = m_x + incr*m_strafe_lx;
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m_z = m_z + incr*m_strafe_lz;
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m_y = m_y + incr*m_strafe_ly;
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Refresh();
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}
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@ -11,6 +11,11 @@ public:
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Camera() { Init(); }
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~Camera(){}
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enum class Target {
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FORWARD,
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POINT,
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};
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void Init();
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void Refresh();
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void SetPos(float x, float y, float z);
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@ -19,6 +24,9 @@ public:
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void SetYaw(float angle);
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void SetPitch(float angle);
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// NOTE(dev): x,y,z is only set if target is POINT
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void SetTarget(Target target, float x = 0.0f, float y = 0.0f, float z = 0.0f);
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// Navigation
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void Move(float incr);
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void Strafe(float incr);
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@ -30,7 +38,10 @@ private:
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float m_x, m_y, m_z; // Position
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float m_lx, m_ly, m_lz; // Direction vector of where we are looking at
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float m_yaw, m_pitch; // Various rotation angles
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float m_strafe_lx, m_strafe_lz; // Always 90 degree to direction vector
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float m_strafe_lx, m_strafe_ly; // Always 90 degree to direction vector
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float t_x, t_y, t_z; // when in TARGET mode, look at this x,y,z coordinate
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Target target;
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};
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#endif
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63
main.cpp
63
main.cpp
@ -9,7 +9,7 @@
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#include <syslog.h>
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#include <cstdlib>
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#include <iostream>
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#include <math.h> // fmod
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#include <cmath> // fmod
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#include <unistd.h>
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#include <vector>
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@ -71,9 +71,29 @@ void display()
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// gluLookAt(-15.0, 30.0, -asdf, /* eye is at */
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// 0.0, 5.0, 0.0, /* center is at */
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// 0.0, 1.0, 0.0); /* up is in positive Y direction */
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gluLookAt(-20.0, 20.0, 8.0, /* eye is at */
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-5.0, 2.5, 0.0, /* center is at */
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0.0, 1.0, 0.0); /* up is in positive Y direction */
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static int a = 0;
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if(a < 400)
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{
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camera.RotatePitch(0.03f);
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camera.RotateYaw(0.01f);
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camera.Move(-0.1f);
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if(++a == 200)
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camera.SetTarget(Camera::Target::POINT); // center
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}
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else
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{
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static float angle = 0;
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const int distance = 50;
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angle += 0.01f;
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angle = fmod(angle, 360.0);
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float new_x = cos(angle);
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float new_z = sin(angle);
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camera.SetPos(distance * new_x,
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distance,
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distance * new_z);
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}
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draw_origin();
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@ -138,7 +158,7 @@ int main(int argc, char *argv[])
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// First, put all the tracks in their own group
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// Second, keep checking to see if any groups overlap until there are no changes
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// std::vector<std::pair<Track, std::vector<const Track*>>> track_groups;
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for(const auto &track : tracks)
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for(auto &track : tracks)
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{
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// Build a header-only copy of each track
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Track header;
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@ -190,6 +210,14 @@ int main(int argc, char *argv[])
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track_groups[i].first.max.ele = std::fmax(track_groups[i].first.max.ele,
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track_groups[j].first.max.ele);
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// std::cout << "first.min.lat: " << track_groups[i].first.min.lat << ", "
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// << "first.min.lon: " << track_groups[i].first.min.lon << ", "
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// << "first.min.lon: " << track_groups[i].first.min.ele << ", "
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// << "first.min.lon: " << track_groups[i].first.max.lat << ", "
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// << "first.min.lon: " << track_groups[i].first.max.lon << ", "
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// << "first.min.lon: " << track_groups[i].first.max.ele << ", "
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// << std::endl;
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// Add tracks vector to make one big one
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track_groups[i].second.insert(track_groups[i].second.end(),
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track_groups[j].second.begin(),
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@ -226,6 +254,7 @@ int main(int argc, char *argv[])
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random_group = 0;
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float min_lat, max_lat, min_lon, max_lon, min_ele, max_ele;
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first = true; // reset!
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for(auto &track : track_groups[random_group].second)
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{
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for(auto &p : track->points)
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@ -259,29 +288,33 @@ int main(int argc, char *argv[])
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<< "min_ele: " << min_ele << " max_ele: " << max_ele << std::endl;
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auto lat_diff = min_lat + ((max_lat - min_lat) / 2.0);
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auto lon_diff = min_lon + ((max_lon - min_lon) / 2.0);
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auto ele_diff = min_ele;
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for(auto &track : track_groups[random_group].second)
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{
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// auto ele_diff = min_ele;
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std::cout << "lat_diff: " << lat_diff << ", "
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<< "lon_diff: " << lon_diff << ", "
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// << "ele_diff: " << ele_diff << ", "
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<< std::endl;
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// for(Track &track : track_groups[random_group].second)
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// {
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for(auto &track : tracks)
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{
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track.max.lat -= lat_diff;
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track.max.lon -= lon_diff;
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track.max.ele -= ele_diff;
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// track.max.ele -= ele_diff;
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track.min.lat -= lat_diff;
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track.min.lon -= lon_diff;
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track.min.ele -= ele_diff;
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// track.min.ele -= ele_diff;
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for(auto &p : track.points)
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{
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p.lat -= lat_diff;
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p.lon -= lon_diff;
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p.ele -= ele_diff;
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// p.ele -= ele_diff;
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p.lat *= 500;
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p.lon *= 500;
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p.ele *= 0;
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}
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p.ele *= 0.1;
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}
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}
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// }
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_ALPHA | GLUT_MULTISAMPLE);
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glutInit(&argc, argv);
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@ -294,8 +327,8 @@ int main(int argc, char *argv[])
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init();
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camera.Init();
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camera.Fly(50);
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camera.RotatePitch(-89 * M_PI / 180.0);
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// camera.Strafe(-15);
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// camera.RotatePitch(-89 * M_PI / 180.0);
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glutMainLoop();
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return 0;
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