Added missing camera directory.

This commit is contained in:
David Vereb 2021-06-15 21:13:59 -04:00
parent cea8d4ea03
commit af9286fbc9
2 changed files with 153 additions and 0 deletions

117
camera/Camera.cpp Normal file
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#include <stdio.h>
#include <math.h>
#include <GL/glut.h>
#include "Camera.h"
void Camera::Init()
{
m_yaw = 0.0;
m_pitch = 0.0;
SetPos(0, 0, 0);
}
void Camera::Refresh()
{
// Camera parameter according to Riegl's co-ordinate system
// x/y for flat, z for height
m_lx = cos(m_yaw) * cos(m_pitch);
m_ly = sin(m_pitch);
m_lz = sin(m_yaw) * cos(m_pitch);
m_strafe_lx = cos(m_yaw - M_PI_2);
m_strafe_lz = sin(m_yaw - M_PI_2);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(m_x, m_y, m_z, m_x + m_lx, m_y + m_ly, m_z + m_lz, 0.0,1.0,0.0);
printf("Camera: %f %f %f Direction vector: %f %f %f\n", m_x, m_y, m_z, m_lx, m_ly, m_lz);
}
void Camera::SetPos(float x, float y, float z)
{
m_x = x;
m_y = y;
m_z =z;
Refresh();
}
void Camera::GetPos(float &x, float &y, float &z)
{
x = m_x;
y = m_y;
z = m_z;
}
void Camera::GetDirectionVector(float &x, float &y, float &z)
{
x = m_lx;
y = m_ly;
z = m_lz;
}
void Camera::Move(float incr)
{
float lx = cos(m_yaw)*cos(m_pitch);
float ly = sin(m_pitch);
float lz = sin(m_yaw)*cos(m_pitch);
m_x = m_x + incr*lx;
m_y = m_y + incr*ly;
m_z = m_z + incr*lz;
Refresh();
}
void Camera::Strafe(float incr)
{
m_x = m_x + incr*m_strafe_lx;
m_z = m_z + incr*m_strafe_lz;
Refresh();
}
void Camera::Fly(float incr)
{
m_y = m_y + incr;
Refresh();
}
void Camera::RotateYaw(float angle)
{
m_yaw += angle;
Refresh();
}
void Camera::RotatePitch(float angle)
{
const float limit = 89.0 * M_PI / 180.0;
m_pitch += angle;
if(m_pitch < -limit)
m_pitch = -limit;
if(m_pitch > limit)
m_pitch = limit;
Refresh();
}
void Camera::SetYaw(float angle)
{
m_yaw = angle;
Refresh();
}
void Camera::SetPitch(float angle)
{
m_pitch = angle;
Refresh();
}

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camera/Camera.h Normal file
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#ifndef __CAMERA_H__
#define __CAMERA_H__
/*
Generic camera class by Nghia Ho
*/
class Camera
{
public:
Camera() { Init(); }
~Camera(){}
void Init();
void Refresh();
void SetPos(float x, float y, float z);
void GetPos(float &x, float &y, float &z);
void GetDirectionVector(float &x, float &y, float &z);
void SetYaw(float angle);
void SetPitch(float angle);
// Navigation
void Move(float incr);
void Strafe(float incr);
void Fly(float incr);
void RotateYaw(float angle);
void RotatePitch(float angle);
private:
float m_x, m_y, m_z; // Position
float m_lx, m_ly, m_lz; // Direction vector of where we are looking at
float m_yaw, m_pitch; // Various rotation angles
float m_strafe_lx, m_strafe_lz; // Always 90 degree to direction vector
};
#endif