Callback-Example/Ball.h

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#ifndef BALL_H
#define BALL_H
#include "GraphicsObject.h"
//#include "PhysicsObject.h"
class Ball : public GraphicsObject
{
public:
Ball() : GraphicsObject(&Ball::SetX, this) // pointer to self (specific instance)
{
instance_num = ++instance_counter;
// NOTE(dev): don't go above 100, please, for the sake of the example.
}
void GetXFromPhysicsSimulation()
{
x = instance_num + ((rand() % 10) * 100); // move around by ten, but keep single digit
}
static void SetX(int &x, void *instance)
{
Ball *ball = static_cast<Ball*>(instance);
ball->GetXFromPhysicsSimulation();
return;
}
private:
static int instance_counter;
int instance_num;
};
int Ball::instance_counter = 0;
#endif