162 lines
3.2 KiB
C++
162 lines
3.2 KiB
C++
#include <iostream>
|
|
#include <unistd.h>
|
|
|
|
#include "Player.h"
|
|
#include "Enemy.h"
|
|
|
|
// Generic text outputs:
|
|
const std::string text_welcome =
|
|
"\nWelcome\n\n"
|
|
"Story goes here.\n\n";
|
|
void OutputCharacters(const std::string &str, int delay_ms = 50000)
|
|
{
|
|
for(const char &c : str)
|
|
{
|
|
std::cout << c << std::flush;
|
|
usleep(delay_ms);
|
|
}
|
|
}
|
|
|
|
// Characters:
|
|
Player PromptForPlayer();
|
|
char PromptTravel();
|
|
|
|
// MAIN CODE GIVEN TO STUDENTS:
|
|
Player Intro();
|
|
char Travel();
|
|
Enemy GenerateEnemy(char locaion, const Player &player);
|
|
void Battle(Player &player, Enemy &enemy);
|
|
void AfterBattle(Player &player, Enemy &enemy);
|
|
void EndGame(Player &player);
|
|
|
|
int main()
|
|
{
|
|
Player player = Intro();
|
|
|
|
while(true) // Game Loop!
|
|
{
|
|
char location = Travel();
|
|
if(location == 'K') // back to the king == go to end of game
|
|
break;
|
|
|
|
Enemy enemy = GenerateEnemy(location, player); // perhaps build enemy based on player stats?
|
|
Battle(player, enemy);
|
|
AfterBattle(player, enemy);
|
|
|
|
if(!player.Alive())
|
|
break; // go to endgame if you're dead!
|
|
}
|
|
|
|
EndGame(player);
|
|
}
|
|
|
|
Player Intro()
|
|
{
|
|
// intro text & setup
|
|
OutputCharacters(text_welcome);
|
|
|
|
// build a new character from user input
|
|
return PromptForPlayer();
|
|
}
|
|
|
|
char Travel()
|
|
{
|
|
// choose where to travel to
|
|
char location = PromptTravel();
|
|
if(location != 'K')
|
|
{
|
|
// random chance at meeting the traveler
|
|
}
|
|
|
|
return location;
|
|
}
|
|
|
|
Enemy GenerateEnemy(char location, const Player &player)
|
|
{
|
|
Enemy enemy;
|
|
return enemy;
|
|
}
|
|
|
|
void Battle(Player &player, Enemy &enemy)
|
|
{
|
|
while(true) // while(battling)
|
|
{
|
|
if(!player.Alive() || enemy.Alive())
|
|
break;
|
|
|
|
// TODO(dev):
|
|
// prompt for action
|
|
// perform action
|
|
|
|
// NOTE(dev): Just quit out for now...
|
|
std::cout << "BATTLE HERE" << std::endl;
|
|
usleep(1000000);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AfterBattle(Player &player, Enemy &enemy)
|
|
{
|
|
OutputCharacters("Battle over (TODO(dev))\n");
|
|
if(player.Alive()) // `&& !enemy.Alive()` if flee is an option
|
|
{
|
|
// get gold
|
|
// show stats
|
|
// prompt for weapon
|
|
// level up?
|
|
// I dunno...
|
|
}
|
|
}
|
|
|
|
void EndGame(Player &player)
|
|
{
|
|
const std::string end_of_story_text = "THE END\n\n";
|
|
OutputCharacters(end_of_story_text);
|
|
// end-game stuff w/ king
|
|
// determine he was happy with your results (i.e. if you won)
|
|
// show total enemies killed & total gold found
|
|
// THE END
|
|
}
|
|
|
|
|
|
|
|
// MY IMPLEMENTATION
|
|
Player PromptForPlayer()
|
|
{
|
|
std::string name = "";
|
|
std::cout << "Enter your player name:" << std::endl;
|
|
std::getline(std::cin, name);
|
|
|
|
std::string charClass_str = "";
|
|
do
|
|
{
|
|
std::cout << std::endl << "Enter your character class, (F)ighter, (W)izard, or (R)ogue:" << std::endl;
|
|
std::getline(std::cin, charClass_str);
|
|
} while(charClass_str != "F" &&
|
|
charClass_str != "W" &&
|
|
charClass_str != "R");
|
|
|
|
CharClass charClass;
|
|
if(charClass_str == "F")
|
|
charClass = CharClass::FIGHTER;
|
|
else if(charClass_str == "W")
|
|
charClass = CharClass::WIZARD;
|
|
else if(charClass_str == "R")
|
|
charClass = CharClass::ROGUE;
|
|
|
|
return Player(name, charClass);
|
|
}
|
|
|
|
char PromptTravel()
|
|
{
|
|
while(true)
|
|
{
|
|
char travel = 'K';
|
|
std::cout << "Travel: (C)ave, (D)esert, (F)oothills, or return to the (K)ing:" << std::endl;
|
|
std::cin >> travel;
|
|
|
|
if(travel == 'K' || travel == 'C' || travel == 'D' || travel == 'F')
|
|
return travel;
|
|
}
|
|
}
|