#include #include #include "Player.h" #include "Enemy.h" // Generic text outputs: const std::string text_welcome = "\nWelcome\n\n" "It is a period of civil wars in the galaxy. A brave alliance of underground\n" "freedom fighters has challenged the tyranny and oppression of the awesome\n" "GALACTIC EMPIRE.\n\n"; void OutputCharacters(const std::string &str, int delay_ms = 50000) { for(const char &c : str) { std::cout << c << std::flush; usleep(delay_ms); } } // Characters: Player PromptForPlayer(); char PromptTravel(); // MAIN CODE GIVEN TO STUDENTS: Player Intro(); char Travel(); Enemy GenerateEnemy(char locaion, const Player &player); void Battle(Player &player, Enemy &enemy); void AfterBattle(Player &player, Enemy &enemy); void EndGame(Player &player); int main() { Player player = Intro(); while(true) // Game Loop! { char location = Travel(); if(location == 'K') // back to the king == go to end of game break; Enemy enemy = GenerateEnemy(location, player); // perhaps build enemy based on player stats? Battle(player, enemy); AfterBattle(player, enemy); if(!player.Alive()) break; // go to endgame if you're dead! } EndGame(player); } Player Intro() { // intro text & setup OutputCharacters(text_welcome); // build a new character from user input return PromptForPlayer(); } char Travel() { // choose where to travel to char location = PromptTravel(); if(location != 'K') { // random chance at meeting the traveler } return location; } Enemy GenerateEnemy(char location, const Player &player) { Enemy enemy; return enemy; } void Battle(Player &player, Enemy &enemy) { while(true) // while(battling) { if(!player.Alive() || enemy.Alive()) break; // TODO(dev): // prompt for action // perform action // NOTE(dev): Just quit out for now... std::cout << "BATTLE HERE" << std::endl; usleep(1000000); break; } } void AfterBattle(Player &player, Enemy &enemy) { OutputCharacters("Battle over (TODO(dev))\n"); if(player.Alive()) // `&& !enemy.Alive()` if flee is an option { // get gold // show stats // prompt for weapon // level up? // I dunno... } } void EndGame(Player &player) { const std::string end_of_story_text = "THE END"; OutputCharacters(end_of_story_text); // end-game stuff w/ king // determine he was happy with your results (i.e. if you won) // show total enemies killed & total gold found // THE END } // MY IMPLEMENTATION Player PromptForPlayer() { std::string name = ""; std::cout << "Enter your player name:" << std::endl; std::getline(std::cin, name); std::string charClass_str = ""; do { std::cout << std::endl << "Enter your character class, (F)ighter, (W)izard, or (R)ogue:" << std::endl; std::getline(std::cin, charClass_str); } while(charClass_str != "F" && charClass_str != "W" && charClass_str != "R"); CharClass charClass; if(charClass_str == "F") charClass = CharClass::FIGHTER; else if(charClass_str == "W") charClass = CharClass::WIZARD; else if(charClass_str == "R") charClass = CharClass::ROGUE; return Player(name, charClass); } char PromptTravel() { while(true) { char travel = 'K'; std::cout << "Travel: (C)ave, (D)esert, (F)oothills, or return to the (K)ing:" << std::endl; std::cin >> travel; if(travel == 'K' || travel == 'C' || travel == 'D' || travel == 'F') return travel; } }