#include "Enemy.h" Enemy::Enemy() : name("Mr. No-name!"), hitPoints(1), gold(1), weapon(Weapon()) { } Enemy::Enemy(std::string setName, int setHitPoints, int setGold, const Weapon &setWeapon) : name(setName), hitPoints(setHitPoints), gold(setGold), weapon(setWeapon) { } bool Enemy::Alive() const { return (hitPoints > 0); } std::string Enemy::getName() const { return name; } int Enemy::getHitPoints() const { return hitPoints; } int Enemy::getGold() const { return gold; } Weapon Enemy::getWeapon() const { return weapon; }