Initial Commit
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								.gitignore
									
									
									
									
										vendored
									
									
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*~
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a.out
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										11
									
								
								Enemy.h
									
									
									
									
									
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								Enemy.h
									
									
									
									
									
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#ifndef ENEMY_H
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#define ENEMY_H
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class Enemy
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{
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public:
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	Enemy();
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	bool Alive() const { return false; }
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};
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#endif
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								Makefile
									
									
									
									
									
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a.out: main.cpp
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	clang++ main.cpp Player.cpp Enemy.cpp -g -O0 
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										7
									
								
								Player.cpp
									
									
									
									
									
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										7
									
								
								Player.cpp
									
									
									
									
									
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#include "Player.h"
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Player::Player(std::string setName,
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       CharClass setCharClass)
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	: name(setName), charClass(setCharClass)
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{
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}
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										27
									
								
								Player.h
									
									
									
									
									
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										27
									
								
								Player.h
									
									
									
									
									
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <string>
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//#include "Weapon.h"
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enum CharClass {
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	FIGHTER,
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	WIZARD,
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	ROGUE,
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};
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class Player {
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public:
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	Player(std::string setName,
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	       CharClass setCharClass);
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	bool Alive() const { return hp > 0; }
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private:
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	std::string name;
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	CharClass charClass;
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	int hp;
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//	Weapon weapon;
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};
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#endif
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										160
									
								
								main.cpp
									
									
									
									
									
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								main.cpp
									
									
									
									
									
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#include <iostream>
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#include <unistd.h>
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#include "Player.h"
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#include "Enemy.h"
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// Generic text outputs:
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const std::string text_welcome =
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	"\nWelcome\n\n"
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	"It is a period of civil wars in the galaxy. A brave alliance of underground\n"
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	"freedom fighters has challenged the tyranny and oppression of the awesome\n"
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	"GALACTIC EMPIRE.\n\n";
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void OutputCharacters(const std::string &str, int delay_ms = 50000)
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{
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	for(const char &c : str)
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	{
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		std::cout << c << std::flush;
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		usleep(delay_ms);
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	}
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}
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// Characters:
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Player PromptForPlayer();
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char PromptTravel();
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// MAIN CODE GIVEN TO STUDENTS:
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Player Intro();
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char Travel();
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Enemy GenerateEnemy(char locaion, const Player &player);
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void Battle(Player &player, Enemy &enemy);
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void AfterBattle(Player &player, Enemy &enemy);
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void EndGame(Player &player);
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int main()
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{
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	Player player = Intro();
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	while(true) // Game Loop!
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	{
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		char location = Travel();
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		if(location == 'K') // back to the king == go to end of game
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			break;
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		Enemy enemy = GenerateEnemy(location, player); // perhaps build enemy based on player stats?
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		Battle(player, enemy);
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		AfterBattle(player, enemy);
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		if(!player.Alive())
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			break; // go to endgame if you're dead!
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	}
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	EndGame(player);
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}
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Player PromptForPlayer()
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{
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	std::string name = "";
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	std::cout << "Enter your player name:" << std::endl;
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	std::getline(std::cin, name);
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	std::string charClass_str = "";
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	do
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	{
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		std::cout << std::endl << "Enter your character class, (F)ighter, (W)izard, or (R)ogue:" << std::endl;
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		std::getline(std::cin, charClass_str);
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	} while(charClass_str != "F" &&
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	        charClass_str != "W" &&
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	        charClass_str != "R");
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	CharClass charClass;
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	if(charClass_str == "F")
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		charClass = CharClass::FIGHTER;
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	else if(charClass_str == "W")
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		charClass = CharClass::WIZARD;
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	else if(charClass_str == "R")
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		charClass = CharClass::ROGUE;
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	return Player(name, charClass);
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}
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char PromptTravel()
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{
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	while(true)
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	{
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		char travel = 'K';
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		std::cout << "Travel: (C)ave, (D)esert, (F)oothills, or return to the (K)ing:" << std::endl;
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		std::cin >> travel;
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		if(travel == 'K' || travel == 'C' || travel == 'D' || travel == 'F')
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			return travel;
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	}
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}
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Player Intro()
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{
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	// intro text & setup
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	OutputCharacters(text_welcome);
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	// build a new character from user input
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	return PromptForPlayer();
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}
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char Travel()
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{
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	// choose where to travel to
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	char location = PromptTravel();
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	if(location != 'K')
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	{
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		// random chance at meeting the traveler
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	}
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	return location;
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}
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Enemy GenerateEnemy(char location, const Player &player)
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{
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	Enemy enemy;
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	return enemy;
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}
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void Battle(Player &player, Enemy &enemy)
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{
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	while(true) // while(battling)
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	{
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		if(!player.Alive() || enemy.Alive())
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			break;
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		// TODO(dev):
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		// prompt for action
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		// perform action
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		// NOTE(dev): Just quit out for now...
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		std::cout << "BATTLE HERE" << std::endl;
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		usleep(1000000);
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		break;
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	}
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}
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void AfterBattle(Player &player, Enemy &enemy)
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{
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	OutputCharacters("Battle over  (TODO(dev))\n");
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	if(player.Alive()) // `&& !enemy.Alive()` if flee is an option
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	{
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		// get gold
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		// show stats
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		// prompt for weapon
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		// level up?
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		// I dunno...
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	}
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}
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void EndGame(Player &player)
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{
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	const std::string end_of_story_text = "THE END";
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	OutputCharacters(end_of_story_text);
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	// end-game stuff w/ king
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	// determine he was happy with your results (i.e. if you won)
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	// show total enemies killed & total gold found
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	// THE END
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}
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