161 lines
3.3 KiB
C++
161 lines
3.3 KiB
C++
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#include <iostream>
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#include <unistd.h>
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#include "Player.h"
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#include "Enemy.h"
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// Generic text outputs:
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const std::string text_welcome =
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"\nWelcome\n\n"
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"It is a period of civil wars in the galaxy. A brave alliance of underground\n"
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"freedom fighters has challenged the tyranny and oppression of the awesome\n"
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"GALACTIC EMPIRE.\n\n";
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void OutputCharacters(const std::string &str, int delay_ms = 50000)
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{
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for(const char &c : str)
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{
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std::cout << c << std::flush;
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usleep(delay_ms);
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}
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}
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// Characters:
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Player PromptForPlayer();
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char PromptTravel();
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// MAIN CODE GIVEN TO STUDENTS:
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Player Intro();
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char Travel();
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Enemy GenerateEnemy(char locaion, const Player &player);
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void Battle(Player &player, Enemy &enemy);
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void AfterBattle(Player &player, Enemy &enemy);
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void EndGame(Player &player);
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int main()
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{
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Player player = Intro();
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while(true) // Game Loop!
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{
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char location = Travel();
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if(location == 'K') // back to the king == go to end of game
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break;
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Enemy enemy = GenerateEnemy(location, player); // perhaps build enemy based on player stats?
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Battle(player, enemy);
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AfterBattle(player, enemy);
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if(!player.Alive())
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break; // go to endgame if you're dead!
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}
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EndGame(player);
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}
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Player PromptForPlayer()
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{
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std::string name = "";
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std::cout << "Enter your player name:" << std::endl;
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std::getline(std::cin, name);
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std::string charClass_str = "";
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do
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{
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std::cout << std::endl << "Enter your character class, (F)ighter, (W)izard, or (R)ogue:" << std::endl;
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std::getline(std::cin, charClass_str);
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} while(charClass_str != "F" &&
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charClass_str != "W" &&
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charClass_str != "R");
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CharClass charClass;
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if(charClass_str == "F")
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charClass = CharClass::FIGHTER;
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else if(charClass_str == "W")
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charClass = CharClass::WIZARD;
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else if(charClass_str == "R")
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charClass = CharClass::ROGUE;
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return Player(name, charClass);
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}
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char PromptTravel()
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{
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while(true)
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{
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char travel = 'K';
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std::cout << "Travel: (C)ave, (D)esert, (F)oothills, or return to the (K)ing:" << std::endl;
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std::cin >> travel;
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if(travel == 'K' || travel == 'C' || travel == 'D' || travel == 'F')
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return travel;
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}
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}
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Player Intro()
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{
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// intro text & setup
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OutputCharacters(text_welcome);
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// build a new character from user input
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return PromptForPlayer();
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}
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char Travel()
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{
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// choose where to travel to
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char location = PromptTravel();
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if(location != 'K')
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{
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// random chance at meeting the traveler
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}
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return location;
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}
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Enemy GenerateEnemy(char location, const Player &player)
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{
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Enemy enemy;
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return enemy;
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}
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void Battle(Player &player, Enemy &enemy)
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{
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while(true) // while(battling)
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{
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if(!player.Alive() || enemy.Alive())
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break;
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// TODO(dev):
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// prompt for action
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// perform action
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// NOTE(dev): Just quit out for now...
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std::cout << "BATTLE HERE" << std::endl;
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usleep(1000000);
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break;
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}
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}
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void AfterBattle(Player &player, Enemy &enemy)
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{
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OutputCharacters("Battle over (TODO(dev))\n");
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if(player.Alive()) // `&& !enemy.Alive()` if flee is an option
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{
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// get gold
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// show stats
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// prompt for weapon
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// level up?
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// I dunno...
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}
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}
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void EndGame(Player &player)
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{
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const std::string end_of_story_text = "THE END";
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OutputCharacters(end_of_story_text);
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// end-game stuff w/ king
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// determine he was happy with your results (i.e. if you won)
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// show total enemies killed & total gold found
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// THE END
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}
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