Day 6 Part 1.
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175
2024/6/main.cpp
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175
2024/6/main.cpp
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <map>
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#include <set>
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#include <sstream>
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#include <string>
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#include <unistd.h>
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#include <vector>
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struct Position {
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// NOTE(dev): Could do enum empty/reached/blocked, but I'm not interested.
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bool blocked = false;
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bool reached = false;
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};
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enum Direction {
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UP = 0,
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RIGHT,
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DOWN,
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LEFT
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};
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struct Player {
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std::pair<int, int> location;
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Direction direction = Direction::UP;
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};
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int main()
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{
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const std::string filename = "data.txt";
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std::ifstream ifs(filename);
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if(!ifs.is_open())
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{
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std::cerr << "Missing " << filename << "." << std::endl;
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return -1;
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}
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unsigned long total = 0;
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unsigned long total_pt2 = 0;
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std::map<std::pair<int, int>, Position> level;
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Player player;
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int max_x = 0;
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int max_y = 0;
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bool first_row = true;
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int y = 0;
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auto DebugPrint = [&]()
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{
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std::cout << std::endl;
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for(auto y = 0; y < max_y; ++y)
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{
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for(auto x = 0; x < max_x; ++x)
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{
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if(player.location.first == x && player.location.second == y)
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{
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switch(player.direction)
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{
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case Direction::UP:
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std::cout << "^";
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break;
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case Direction::RIGHT:
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std::cout << ">";
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break;
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case Direction::DOWN:
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std::cout << "v";
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break;
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case Direction::LEFT:
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std::cout << "<";
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break;
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};
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}
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else
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{
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const auto &pos = level[{x, y}];
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if(pos.reached)
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std::cout << "X";
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else if(pos.blocked)
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std::cout << "#";
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else
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std::cout << ".";
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}
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}
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std::cout << std::endl;
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}
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};
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// Parse Input
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for(std::string line; std::getline(ifs, line); )
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{
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if(line == "")
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continue;
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int x = 0;
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for(const char &value : line)
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{
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Position pos;
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if(value == '#')
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pos.blocked = true;
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if(value == '^') // always up?
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{
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pos.reached = true;
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player.location = {x, y};
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}
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level[{x, y}] = pos;
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++x;
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}
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if(first_row)
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{
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max_x = x;
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first_row = false;
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}
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++y;
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}
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max_y = y;
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// DEBUG:
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DebugPrint();
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std::cout << std::endl;
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// while(player.location.first >= 0 && player.location.first < max_x &&
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// player.location.second >= 0 && player.location.second < max_y)
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while(true)
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{
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std::pair<int, int> next_location = player.location;
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switch(player.direction)
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{
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case Direction::UP:
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--next_location.second;
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break;
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case Direction::RIGHT:
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++next_location.first;
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break;
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case Direction::DOWN:
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++next_location.second;
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break;
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case Direction::LEFT:
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--next_location.first;
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break;
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};
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if(!level.contains(next_location))
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{
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player.location = next_location;
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break;
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}
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if(level[next_location].blocked)
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player.direction = static_cast<Direction>(((int(player.direction)) + 1) % 4);
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else
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{
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level[next_location].reached = true;
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player.location = next_location;
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// DebugPrint();
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// usleep(20000);
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}
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}
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DebugPrint();
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for(auto y = 0; y < max_y; ++y)
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for(auto x = 0; x < max_x; ++x)
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if(level[{x,y}].reached)
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++total;
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std::cout << std::endl;
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std::cout << " Total: " << total << std::endl;
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std::cout << "PT2 Total: " << total_pt2 << std::endl;
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return 0;
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}
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