#include "Pieces.h" #include #include #include #include #include static void finish(int sig); void init_colors(); // DEBUG: void DemoPieces(); int main(int argc, char *argv[]) { initscr(); /* initialize the curses library */ keypad(stdscr, TRUE); /* enable keyboard mapping */ nonl(); /* tell curses not to do NL->CR/NL on output */ cbreak(); /* take input chars one at a time, no wait for \n */ echo(); /* echo input - in color */ if(has_colors()) init_colors(); if(argc == 2 && std::string(argv[1]) == "-d") { DemoPieces(); finish(0); } // for each piece passed in, render it: { int y = 1; for(auto input = 1; input < argc; ++input) { try { Piece piece = 0b111 & std::atoi(argv[input]); DrawPiece(piece, y, 1); y += PieceHeight(piece) + 1; } catch(const std::exception &e) { mvaddstr(y, 1, "std::atoi error"); y += 2; } } } int num = 0; while(true) { int c = getch(); /* refresh, accept single keystroke of input */ attrset(COLOR_PAIR(num++ % 8)); /* process the command keystroke */ } finish(0); } // NOTE(dev): ALways execute so we don't screw up our terminal. static void finish(int sig) { endwin(); std::exit(0); } void init_colors() { start_color(); /* * Simple color assignment, often all we need. Color pair 0 cannot * be redefined. This example uses the same value for the color * pair as for the foreground color, though of course that is not * necessary: */ init_pair(1, COLOR_RED, COLOR_BLACK); init_pair(2, COLOR_GREEN, COLOR_BLACK); init_pair(3, COLOR_YELLOW, COLOR_BLACK); init_pair(4, COLOR_BLUE, COLOR_BLACK); init_pair(5, COLOR_CYAN, COLOR_BLACK); init_pair(6, COLOR_MAGENTA, COLOR_BLACK); init_pair(7, COLOR_WHITE, COLOR_BLACK); } void DemoPieces() { std::set rotations = { Rotation::ROTATION_NONE, Rotation::ROTATION_90, Rotation::ROTATION_180, Rotation::ROTATION_270, }; for(auto rotation : rotations) { clear(); int x, y; // Always same distance apart: x = 10; y = 2; for(auto i = 0; i < 8; ++i) { Piece piece = static_cast(i); DrawPiece(piece, y, x, rotation); x += 12; } // Always same width apart: x = 2; y = 10; for(auto i = 0; i < 8; ++i) { Piece piece = static_cast(i); DrawPiece(piece, y, x, rotation); x += PieceWidth(piece, rotation) * 2 + 2; } // Always same height apart, sharing first piece with same-width row: x = 2; y = 10 + PieceHeight(0, rotation) + 1; for(auto i = 1; i < 8; ++i) // skip first { Piece piece = static_cast(i); DrawPiece(piece, y, x, rotation); y += PieceHeight(piece, rotation) + 1; } getch(); } move(8, 2); }