#ifndef APAD_PIECES_H #define APAD_PIECES_H #include enum Rotation { ROTATION_NONE, ROTATION_90, ROTATION_180, ROTATION_270, }; #define NUM_PIECES 8 typedef uint8_t Piece; // only need literally 8, not 8 bits, but hey. #define PIECE_ONE 0x0 /* * [][][] * [][][] */ #define PIECE_TWO 0x1 /* * [] * [][] * [] * [] */ #define PIECE_THREE 0x2 /* * [] * [] * [] * [][] */ #define PIECE_FOUR 0x3 /* * [][] * [] * [][] */ #define PIECE_FIVE 0x4 /* * [][] * [] * [][] */ #define PIECE_SIX 0x5 /* * [][] * [][][] */ #define PIECE_SEVEN 0x6 /* * [][] * [][] * [] */ #define PIECE_EIGHT 0x7 /* * [] * [] * [][][] */ unsigned PieceHeight(const Piece &piece); void DrawPiece(const Piece &piece, int y, int x, Rotation rotation = Rotation::ROTATION_NONE); #endif